Project Zomboid

Project Zomboid

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Checkpoint Rosewood Remake
   
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File Size
Posted
Updated
3.075 MB
12 Feb @ 1:41pm
2 Mar @ 10:08pm
5 Change Notes ( view )

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Checkpoint Rosewood Remake

In 1 collection by Felbi
Felbi mods collection
11 items
Description
Hi there, This is a remake of the Checkpoint Rosewood. The small expansion of town includes:
- A checkpoint at the exit from the city.
- A gun store.
- A VHS store.

If you're looking for a no-store version, here is the link: https://steamproxy.net/sharedfiles/filedetails/?id=3160536818

This map conflicts with Rosewood Expansion and industrial Rosewood maps.

If you want to check out my other stuff or just want to show your support, you can find info on how to here: https://steamproxy.net/sharedfiles/filedetails/?id=3156342020

I'm always open to ideas and suggestions. Feel free to use this mod in your server, add to builds, or modify it. I've shared the source code for this project for free on my Boosty page.

FAQ:

- How can I add a map for a place I have already visited?

- I made a small post on Boosty, how to add a map if a place has been visited before, you can also delete a map in an already created world in the same way. You can see the link to Boosty in my profile or in my collection of mods.

Workshop ID: 3159578653
Mod ID: Checkpoint_Rosewood_Remake
Map Folder: Road_Block_26x37_27x37
Popular Discussions View All (2)
4
19 Feb @ 6:23am
Появления пропускного пункта
cyborgkiller
0
12 Feb @ 3:03pm
Bugs, errors, broken ties. / Баги, ошибки, сломанные плитки
Felbi
30 Comments
Felbi  [author] 6 Jul @ 2:02am 
@Fem_BaneI, still have a plan to create checkpoints for modified maps. I'm waiting for the 42nd build to see the cards that won't be abandoned, and I'm afraid of the 42nd build, because there will be a lot of work waiting
Fem_Bane 5 Jul @ 2:33pm 
Making a rosewood expansion compatible version would be based 🥺
Felbi  [author] 19 Mar @ 1:42pm 
@Soy Basura?, Yep
Soy Basura? 19 Mar @ 1:05pm 
Is this compatible with Secret Z Pandemic?
Felbi  [author] 8 Mar @ 8:35am 
@Archadies Leafwalker, there will be no conflict, Cabins by the Lake 2.0 uses coordinates 27x36
Archadies Leafwalker 8 Mar @ 8:28am 
Would this conflict at all with "Cabins by the Lake 2.0"? I think that one is in the same general area as this map. Though its been a while since I checked that maps coords, so I could be wrong on its location.
Felbi  [author] 3 Mar @ 11:20am 
@El gordo hombrelibre, I slightly reduced the size of the sleeping zombie and made it look more stretched, except for at the checkpoint, where it will now match vanilla even more. If you can take a screenshot or provide me with the exact coordinates of this intersection, I would be grateful. The coordinates can be viewed on this website https://map.projectzomboid.com
El gordo hombrelibre che 3 Mar @ 11:08am 
Thanks mate, sorry for that, it was another mod, this is great and I'm waiting more mods of U, ur the best mate. One more thing, can you do a crossroad checkpoint mod? the one between rosewood and muldraugh
Felbi  [author] 2 Mar @ 9:28pm 
@El gordo hombrelibre,To make sure the old zombie spawn file isn't being used anymore, I'll update the mod.
Felbi  [author] 2 Mar @ 9:17pm 
@El gordo hombrelibre, The zombie spawn card matches the vanilla one by +-90%, Also, the mod does not replace all zombies in Rosewood, only 26x37 27x37