XCOM 2
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[WOTC] Custom Hero Adversaries
   
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12 Feb @ 12:51pm
23 Apr @ 5:46am
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[WOTC] Custom Hero Adversaries

In 2 collections by FearTheBunnies
OneGrumpyBoi Season 4 Modlist
463 items
OneGrumpyBoi Season 5 Modlist
600 items
Description
About This Mod
In base War of the Chosen, the Reaper/Skirmisher/Templar Adversary weakness on Chosen only references the specific Hero Class. Meaning that Reaper Adversary means they literally only take bonus damage from the Reaper class.

What This Mod Does
  • If a unit matching a given CharacterType or SoldierClass deals damage to a Chosen with the corresponding Adversary weakness, that damage is increased (before it was locked down to ONLY the default Hero class)
  • If an environmental explosive is detonated, the unit who spawned the explosive has to match CharacterType or SoldierClass before it gains the bonus damage (before Claymores always counted as Reaper-sourced damage, regardless of who spawned it, and other environmental explosives were ignore)
  • If a unit matching a given CharacterType or SoldierClass detonates an evironmental explosive using RemoteStart it gains the bonus damage (before RemoteStart did NOT get bonus damage)

Default Compatibility
  • ReaperSoldier, SkirmisherSoldier, and TemplarSoldier. This means that any soldier of that type (regardless of class) will affect the enemy. This includes the default class, PZ's classes, Mitzruti's classes, Kelvae's classes and my Dark Hero classes.
  • NightNinja54's recruitable Hero classes
  • KnoxAHHHHHHHHHH's Proficiency Hero units
  • shiremct's Proficiency pack Hero agents
  • Bonus Hero units from Additional Mission Types
  • The Hero squad spawned by Resistance Incursion Sitreps

Thanks
  • Mask and EvilBob22 for bringing this deficiency to my attention.
  • Zelfana for finding the jiggery-pokery required to make environmental explosives & Remote Start bonus damage only when spawned/remote started from an eligible Hero class unit
Popular Discussions View All (1)
0
12 Feb @ 12:58pm
Missing Hero Class Derivatives
FearTheBunnies
21 Comments
Dragon32 20 Apr @ 1:29pm 
@FearTheBunnies
Heh, no worries. We all suffer from the fat fingers from time to time. I didn't say, did I? Thanks for the mod.
FearTheBunnies  [author] 20 Apr @ 10:36am 
Heh, and I even read that word over three times before pushing it up. Will get it fixed. And I have no idea why the original comment got binned.
Dragon32 20 Apr @ 8:48am 
@FearTheBunnies
Closer. "Skirmsher" rather than "Skrimsher", still not the "Skirmisher" I expect though. I'd hope deleting my comment was a mistake?
FearTheBunnies  [author] 19 Apr @ 6:59pm 
Yup, that is a typo. I will get it fixed, thanks for the catch.
FearTheBunnies  [author] 29 Feb @ 5:57pm 
You would need to find the character template names of the units and add them to the list of allowed templates.
PandaFlame 29 Feb @ 4:00pm 
thank you for answering my question. I appreciate it. Is there anyway to add that compatibility myself?
FearTheBunnies  [author] 28 Feb @ 8:08pm 
@PandaFlame It includes the Incursion sitrep, but does not include any raider factions
PandaFlame 28 Feb @ 7:50pm 
Out of Curiosity, does this also include raider factions (i.e cult of jariah) and resistance Heroes Incursion mod? They weren't listed, so I assume not, but I figured it won't hurt to ask.
Kelvae 16 Feb @ 1:43pm 
Neat! It was something that I always found odd.
Mask 13 Feb @ 6:07am 
Cool extra. You are awesome man.