tModLoader

tModLoader

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Better Caves
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
184.909 KB
10 Feb @ 6:12pm
16 Jun @ 4:03pm
10 Change Notes ( view )

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Better Caves

Description
This mod aims to improve the early game mining experience by adding new undeground features, and making caves more open
Hopefully it brings back the thrill of exploring caves, and somewhat easier access to loot :)

~ Features ~
3 New cave formations :
- Chasm (Straight drop with jagged edges that can be used to climb up and down)
- Rift (Diagonal "diamond-shaped" cave covering a large area)
- Chamber (Somewhat rare, can be used to build underground villages, farms, ...)

3 New traps :
- Pressure Traps (pushes the player/enemies upwards when activated, can be hammered to change its direction. Spawns commonly in caves with heigh ceilings)
- Gravity Traps (swaps nearby players gravity until they hit a ceiling or find a way to stop. Spawns rarely near or in the underworld)
- Shimmer Traps (shimmers the player through the ground. Spawns where the player will be shimmered through a lot of tiles, or above lava pools)

3 New accessories inspired by Risk of Rain 2 Items, found in Granite, Marble and Mushroom biome chests

Platforms spawn naturally in caves too

Cave and traps spawnrate can be tweaked in the config
Every feature of the mod can be individually disabled
There is a config option if you like traps *too much*

THE MOD SHOULD BE COMPATIBLE WITH ANYTHING, I heavily recommend using it alongside my Orchid Mineshaft mod.
Should you find any incompatibilities, please let me know!

If you would like to contribute with a mod icon, please contact me on discord (verveine) :)

Thanks to Chevalier for providing Chinese Localization to the mod!

Originally posted by Compatibility??:
Yes, the mod should be compatible with structures and generation features added by other mods.
Originally posted by Verveine:
Watch the video for more info on the mod and its content!
Originally posted by tModLoader:
Developed By Verveine
175 Comments
Verveine  [author] 14 hours ago 
no.
Party 13 Jul @ 8:50pm 
Railgunner class.
Verveine  [author] 13 Jul @ 3:50pm 
@W Silvermane Sine caves are from the wisplantern mod if i'm not mistaken
W Silvermane 13 Jul @ 3:21pm 
Is this the mod that creates "Sine Caves"? Because if so it is incompatible with Exxo Avalon Origins and Calamity mods. and maybe others, the worldgen bug log isnt too well informing on what Sine Caves are or are from, as well as no mod config I have lists "Sine Cave" in them as an options.

If not, my search continues.
Limbo 11 Jul @ 10:02am 
No, Calamity and Thorium at least didn't work with their Mods when I created the world. And when I took it off it worked fine without it. So are your mods
Honk: Showclown 3 Jul @ 11:57am 
I CAN'T READ
Verveine  [author] 3 Jul @ 8:54am 
please read the mod description
EPIC_NUGGET 3 Jul @ 4:57am 
Is this mod compatible with Calamity and Infernum?
Honk: Showclown 29 Jun @ 7:58pm 
does this frick up calamity at all? Sorry if this is already answered
Verveine  [author] 28 Jun @ 9:43pm 
@Victor Likely not this mods fault, as all generation processes from this mod are already completed by the time that happens.
Moreover, your comment is ... extremely vague, not giving a single mod name. I can't do anything with it :/