Killing Floor 2

Killing Floor 2

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Maps and Mods: Mutators, Weapons
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313.911 MB
9 FEB a las 12:44 a. m.
1 nota sobre cambios ( ver )

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Descripción
automag custom weapon


open kf-burningparis?gamelength=2?difficulty=3?mutator=automag.AutoMagMut


if use cti mutator, use KFCTI.ini

Item=automag.KFWeapDef_AutoMag
Item=automag.KFWeapDef_AutoMagDual


spawncommands

GiveWeapon automag.KFWeap_AutoMag
GiveWeapon automag.KFWeap_AutoMagDual
10 comentarios
SabinyAKillionaire 22 FEB a las 9:34 a. m. 
Pog
VECTOR  [autor] 21 FEB a las 10:59 p. m. 
@Sabina | AnarkaJingoist I sent you an invitation to add a friend.
VECTOR  [autor] 21 FEB a las 10:55 p. m. 
@Sabina | AnarkaJingoist add friend
SabinyAKillionaire 21 FEB a las 10:24 p. m. 
think you can send me the files? i might be able to help but even if i can't i'm still curious about how it's structured
VECTOR  [autor] 21 FEB a las 7:48 p. m. 
@Sabina | AnarkaJingoist I've edited it, but I think it's going to be a bit hard because there are a lot of materials...And when I tested it on another map, it doesn't look like anything wrong with material.
SabinyAKillionaire 15 FEB a las 2:58 p. m. 
poggies, great work still
VECTOR  [autor] 15 FEB a las 6:42 a. m. 
@Sabina | AnarkaJingoist Okay, I'll try to edit the weapon material
SabinyAKillionaire 13 FEB a las 3:34 p. m. 
the one making it look glossier than it should should be called either "metallic" or "glossy" itself
wish i could tell you more but i'm also a bit in the dark on how KF2 handles materials
VECTOR  [autor] 12 FEB a las 11:06 p. m. 
@Sabina | AnarkaJingoist It's not easy to modify the materials because I don't know them well......hmm
SabinyAKillionaire 12 FEB a las 6:23 p. m. 
looks good-ish but i think it needs to get the edges split
and some material fixes