Killing Floor 2

Killing Floor 2

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Maps and Mods: Mutators, Weapons
File Size
Posted
313.911 MB
9 Feb @ 12:44am
1 Change Note ( view )

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Description
automag custom weapon


open kf-burningparis?gamelength=2?difficulty=3?mutator=automag.AutoMagMut


if use cti mutator, use KFCTI.ini

Item=automag.KFWeapDef_AutoMag
Item=automag.KFWeapDef_AutoMagDual


spawncommands

GiveWeapon automag.KFWeap_AutoMag
GiveWeapon automag.KFWeap_AutoMagDual
10 Comments
SabinAKillionaire 22 Feb @ 9:34am 
Pog
VECTOR  [author] 21 Feb @ 10:59pm 
@Sabina | AnarkaJingoist I sent you an invitation to add a friend.
VECTOR  [author] 21 Feb @ 10:55pm 
@Sabina | AnarkaJingoist add friend
SabinAKillionaire 21 Feb @ 10:24pm 
think you can send me the files? i might be able to help but even if i can't i'm still curious about how it's structured
VECTOR  [author] 21 Feb @ 7:48pm 
@Sabina | AnarkaJingoist I've edited it, but I think it's going to be a bit hard because there are a lot of materials...And when I tested it on another map, it doesn't look like anything wrong with material.
SabinAKillionaire 15 Feb @ 2:58pm 
poggies, great work still
VECTOR  [author] 15 Feb @ 6:42am 
@Sabina | AnarkaJingoist Okay, I'll try to edit the weapon material
SabinAKillionaire 13 Feb @ 3:34pm 
the one making it look glossier than it should should be called either "metallic" or "glossy" itself
wish i could tell you more but i'm also a bit in the dark on how KF2 handles materials
VECTOR  [author] 12 Feb @ 11:06pm 
@Sabina | AnarkaJingoist It's not easy to modify the materials because I don't know them well......hmm
SabinAKillionaire 12 Feb @ 6:23pm 
looks good-ish but i think it needs to get the edges split
and some material fixes