Total War: WARHAMMER III

Total War: WARHAMMER III

57 ratings
HE Technology Compilation (5.0 WORKING, UPDATE IN PROGRESS)
   
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Tags: mod
File Size
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Updated
862.116 KB
8 Feb @ 7:41pm
24 Apr @ 12:09am
11 Change Notes ( view )

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HE Technology Compilation (5.0 WORKING, UPDATE IN PROGRESS)

Description
Foreword

Hello, friends. If you remember this.

Yes, it is back in 2024

[i.imgur.com]

Credits

Kudos to all the authors

Features

This add 200+ technologies for the HE. SFO Compatible.

Enjoy and have fun! Cheers

Popular Discussions View All (1)
0
23 Apr @ 8:14pm
Credits
Magician
35 Comments
Jacubus 3 Jul @ 12:49am 
This is a very nice mod! But kinda OP, is there a chance to get it separated in modules? You know, every tree as separated module instead of one big tree where everything is mixed in.

I know it will be harder to maintain later but i would love to get extended default trees and maybe 2-3 more without The End Times category which is op and some others.
Azurewrath 31 May @ 6:32pm 
Just checking in on this. Any word?
Magician  [author] 9 May @ 3:16am 
I'm on vacation for couple of weeks. Will update when i get back home
UltraStrategyMan 1 May @ 10:23am 
Can you also port Druchi Immersion Mod from same author?
Magician  [author] 23 Apr @ 8:22pm 
Updated with new version. This updates includes:
- New abilities for units: Swordmaster, Chracian, Dragonprince, Averlorn sisters, Dragon, Chariots.
- Reduce some technologies effect. Balancing is very subjective. If play more than 100 turns, the snowball effect of technologies could alter game balance.
- New abilities for lords, heroes, archmage, loremaster
- Rename, format UI to make it nicer
- Fix some bugs
arakan94 23 Apr @ 1:55pm 
This makes High Elves into ultimate OP legends.. Picking some of the techs honestly feels like cheating xD

I do love expansive trees tho...
chybrette 18 Apr @ 2:53pm 
The mod you added from 将效果赋予科技 doesn't work as intentded. Instead of giving +3% per rank to melee for instance it only gives +3%

I haven't tried yet if it works in the original mod

Thank you in any case for your work
Rauri 25 Mar @ 2:53am 
deckys mod was recently updated. Since then, I get a ctd when both these mods are active, no matter which order I have them in
Luca 22 Mar @ 1:59pm 
Hi, first of all thank you for updating the mod i absolutely love it.
But i think some techs don't work properly yet. The "Naggarond - Seat of the Dark Tyrant" does not give +5 control, but only the -1, and the Technology "Karond Kar - Broke the Chains" does not require you do control Karond Kar, I think that is not intented.
feanel 21 Mar @ 2:01pm 
I'm sorry, but after 4.2.2. then your mod is activate game don't run and fly on desktop. Then mod is deactivate - i can play