Insurgency

Insurgency

79 个评价
insurgency if the ragdolls werent fucked
   
奖励
收藏
已收藏
取消收藏
Modifications: Character Skins
文件大小
发表于
更新日期
62.612 KB
2 月 6 日 上午 4:50
8 月 6 日 上午 8:15
11 项改动说明 ( 查看 )

订阅以下载
insurgency if the ragdolls werent fucked

在 jahpeg 的 1 个合集中
actual vanilla+
21 件物品
描述



also available for Day of Infamy

if you were having audio issues before, they're now fixed
热门讨论 查看全部(1)
2
8 月 29 日 上午 12:18
T-pose corpses
ikir
45 条留言
Goaty 9 月 8 日 下午 4:00 
@< blank > bro you might as well save us and make the mod yourself:demoticon:
< blank > 8 月 6 日 上午 5:05 
$surfaceprop in the QC file of the animations_player_a.mdl model, is set to "default", not "flesh". We can't recompile animations_player_a.mdl (any of the animation models) into a working state because we don'know all the subtracted animations/sequences, so we cannot change the surface property of the model via decomp and recomp.

There's an app called Skin Editor ( https://developer.valvesoftware.com/wiki/Source_Model_Skin_Editor ) which enables you to change the surface property of a model without needing to decompile and recompile it, but that wouldn't fix your issue on pure 1 servers because it would be a modified stock player model file, which the server would block.
You can't change the surface property of that model and have it work on all servers.

The sound entry that is being played is "Default.ImpactHard" in game_sounds_phyiscs.txt, which plays the 'plasticbarrel_impact_hard_*.wav' audio files.
Do pure 1 servers allow sound/audio mods?
< blank > 8 月 5 日 下午 4:53 
The surface property ($surfaceprop) for animations_player_a.mdl (all the animation models) is set to 'default'. Change the 'default' impacthard and impactsoft properties to "Flesh.ImpactHard" and "Flesh.ImpactSoft. Maybe the bulletimpact property as well.
Keep in mind that any model or map material set to $surfacprop "default", or doesn't have a surface property defined, will play the flesh impact sound effects.

You're better off having a phy file for each character model. No need to compile for each model, just copy the animations_player_a.phy six times and rename each instance to a corresponding character model.
The ragdolls behavior might change due to the differences in the 'density' and 'dampening' values of the 'flesh' surface properties, but you can change those values to match the 'default' surface properties in the surface properties script.
Goaty 7 月 24 日 上午 1:35 
why do they sound like thrown cardboard boxes
Coaster 7 月 18 日 下午 10:38 
Looks amazing, sounds weird. Any chance you can revert back to the default SFX? Bodies sound like empty boxes when they hit the floor...
Juliusz Cezar 5 月 24 日 上午 10:41 
Hey, can you port this mod to gmod or CSS on gamebanana? Also add some better ragdoll impact sound cause it sounds like a empty milk jug lol
ikir 5 月 2 日 上午 7:57 
Uploaded two screenshot in the discussion section to show the issue many are reporting
Crow♱ 4 月 19 日 上午 11:37 
this mod is very cool, but it has problems with other character mods because of which the ragdoll becomes in a t pose:steamsad:
ikir 4 月 16 日 上午 11:54 
I could send screens of the "t" death pose if you open a discussione or give us an email. Thanks!
jahpeg  [作者] 4 月 14 日 下午 3:55 
deal