Insurgency

Insurgency

78 ratings
insurgency if the ragdolls werent fucked
   
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Modifications: Character Skins
File Size
Posted
Updated
62.612 KB
6 Feb @ 4:50am
6 Aug @ 8:15am
11 Change Notes ( view )

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insurgency if the ragdolls werent fucked

In 1 collection by jahpeg
actual vanilla+
21 items
Popular Discussions View All (1)
2
29 Aug @ 12:18am
T-pose corpses
ikir
44 Comments
< blank > 6 Aug @ 5:05am 
$surfaceprop in the QC file of the animations_player_a.mdl model, is set to "default", not "flesh". We can't recompile animations_player_a.mdl (any of the animation models) into a working state because we don'know all the subtracted animations/sequences, so we cannot change the surface property of the model via decomp and recomp.

There's an app called Skin Editor ( https://developer.valvesoftware.com/wiki/Source_Model_Skin_Editor ) which enables you to change the surface property of a model without needing to decompile and recompile it, but that wouldn't fix your issue on pure 1 servers because it would be a modified stock player model file, which the server would block.
You can't change the surface property of that model and have it work on all servers.

The sound entry that is being played is "Default.ImpactHard" in game_sounds_phyiscs.txt, which plays the 'plasticbarrel_impact_hard_*.wav' audio files.
Do pure 1 servers allow sound/audio mods?
< blank > 5 Aug @ 4:53pm 
The surface property ($surfaceprop) for animations_player_a.mdl (all the animation models) is set to 'default'. Change the 'default' impacthard and impactsoft properties to "Flesh.ImpactHard" and "Flesh.ImpactSoft. Maybe the bulletimpact property as well.
Keep in mind that any model or map material set to $surfacprop "default", or doesn't have a surface property defined, will play the flesh impact sound effects.

You're better off having a phy file for each character model. No need to compile for each model, just copy the animations_player_a.phy six times and rename each instance to a corresponding character model.
The ragdolls behavior might change due to the differences in the 'density' and 'dampening' values of the 'flesh' surface properties, but you can change those values to match the 'default' surface properties in the surface properties script.
Goaty 24 Jul @ 1:35am 
why do they sound like thrown cardboard boxes
Coaster 18 Jul @ 10:38pm 
Looks amazing, sounds weird. Any chance you can revert back to the default SFX? Bodies sound like empty boxes when they hit the floor...
Juliusz Cezar 24 May @ 10:41am 
Hey, can you port this mod to gmod or CSS on gamebanana? Also add some better ragdoll impact sound cause it sounds like a empty milk jug lol
ikir 2 May @ 7:57am 
Uploaded two screenshot in the discussion section to show the issue many are reporting
гладиатор/рыцар 19 Apr @ 11:37am 
this mod is very cool, but it has problems with other character mods because of which the ragdoll becomes in a t pose:steamsad:
ikir 16 Apr @ 11:54am 
I could send screens of the "t" death pose if you open a discussione or give us an email. Thanks!
jahpeg  [author] 14 Apr @ 3:55pm 
deal
tonyzur 14 Apr @ 3:10pm 
next time it goes on sale i'll get you a copy, sounds good?