Insurgency

Insurgency

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insurgency if the ragdolls werent fucked
   
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Modifications: Character Skins
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62.612 KB
6 feb om 4:50
6 aug om 8:15
11 wijzigingsnotities (weergeven)

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insurgency if the ragdolls werent fucked

In 1 verzameling van jahpeg
actual vanilla+
21 items
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also available for Day of Infamy

if you were having audio issues before, they're now fixed
Populaire discussies Alles weergeven (1)
2
29 aug om 0:18
T-pose corpses
ikir
48 opmerkingen
Power_Styck 17 okt om 15:53 
great! Thanks
Power_Styck 10 okt om 7:44 
I liked the insurgent skin from the first picture, which mod is it ?
Goaty 8 sep om 16:00 
@< blank > bro you might as well save us and make the mod yourself:demoticon:
< blank > 6 aug om 5:05 
$surfaceprop in the QC file of the animations_player_a.mdl model, is set to "default", not "flesh". We can't recompile animations_player_a.mdl (any of the animation models) into a working state because we don'know all the subtracted animations/sequences, so we cannot change the surface property of the model via decomp and recomp.

There's an app called Skin Editor ( https://developer.valvesoftware.com/wiki/Source_Model_Skin_Editor ) which enables you to change the surface property of a model without needing to decompile and recompile it, but that wouldn't fix your issue on pure 1 servers because it would be a modified stock player model file, which the server would block.
You can't change the surface property of that model and have it work on all servers.

The sound entry that is being played is "Default.ImpactHard" in game_sounds_phyiscs.txt, which plays the 'plasticbarrel_impact_hard_*.wav' audio files.
Do pure 1 servers allow sound/audio mods?
< blank > 5 aug om 16:53 
The surface property ($surfaceprop) for animations_player_a.mdl (all the animation models) is set to 'default'. Change the 'default' impacthard and impactsoft properties to "Flesh.ImpactHard" and "Flesh.ImpactSoft. Maybe the bulletimpact property as well.
Keep in mind that any model or map material set to $surfacprop "default", or doesn't have a surface property defined, will play the flesh impact sound effects.

You're better off having a phy file for each character model. No need to compile for each model, just copy the animations_player_a.phy six times and rename each instance to a corresponding character model.
The ragdolls behavior might change due to the differences in the 'density' and 'dampening' values of the 'flesh' surface properties, but you can change those values to match the 'default' surface properties in the surface properties script.
Goaty 24 jul om 1:35 
why do they sound like thrown cardboard boxes
Coaster 18 jul om 22:38 
Looks amazing, sounds weird. Any chance you can revert back to the default SFX? Bodies sound like empty boxes when they hit the floor...
Juliusz Cezar 24 mei om 10:41 
Hey, can you port this mod to gmod or CSS on gamebanana? Also add some better ragdoll impact sound cause it sounds like a empty milk jug lol
ikir 2 mei om 7:57 
Uploaded two screenshot in the discussion section to show the issue many are reporting