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Een vertaalprobleem melden
There's an app called Skin Editor ( https://developer.valvesoftware.com/wiki/Source_Model_Skin_Editor ) which enables you to change the surface property of a model without needing to decompile and recompile it, but that wouldn't fix your issue on pure 1 servers because it would be a modified stock player model file, which the server would block.
You can't change the surface property of that model and have it work on all servers.
The sound entry that is being played is "Default.ImpactHard" in game_sounds_phyiscs.txt, which plays the 'plasticbarrel_impact_hard_*.wav' audio files.
Do pure 1 servers allow sound/audio mods?
Keep in mind that any model or map material set to $surfacprop "default", or doesn't have a surface property defined, will play the flesh impact sound effects.
You're better off having a phy file for each character model. No need to compile for each model, just copy the animations_player_a.phy six times and rename each instance to a corresponding character model.
The ragdolls behavior might change due to the differences in the 'density' and 'dampening' values of the 'flesh' surface properties, but you can change those values to match the 'default' surface properties in the surface properties script.