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It's neat when there's consistency one way or the other isn't it?;D
My father made a really good point though that star wars has never been about the story, it's always been about the action\effects\theme\etc. hence the inconsistencies (shall I point out the literal giant in the room that most certainly is no moon
In any case though, if only for the sake of the game\making sure that every weapon type has a use; (e.g. "lasers" being used to destroy physical things such as hulls etc., ion weaponry being primarily used to disable and take down shields, missiles being used primarily to deal with armoured vehicles fighters and corvettes, and proton weaponry being used to penetrate AT LEAST some\un-upgraded if not all shields) would you be willing to make a saubmod so that only proton based weaponry can penetrate shields?
Interesting; remember the Malevolence though, bombers attacked it with it's shields up and were able to damage one of it's giant ion canons with their proton torpedoes...and again, proton weaponry being able to penetrate at least (most) shields could really be the only reason they would bother using them in the first place...
While I know Start Wars has some..."inconsistencies" shall we say;) I (think) that there are at least 2 types of shielding, 1 that can be penetrated by proton based weaponry; and 1 that cannot, as can be seen in the clone wars series. In any case; from a functional standpoint;especially considering that the majority of them (probably because they would fizzle out otherwise) are really close range; would it not be logical\sensical for proton based weaponry to be able to penetrate at least (most) shielding?..otherwise what would be the point of them?..