RimWorld
평점이 부족합니다.
BattIePatch: Xenotypes Comfortable in their Skin
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.4, 1.5
파일 크기
게시일
업데이트일
1.032 MB
2024년 2월 3일 오전 6시 02분
2024년 5월 4일 오전 10시 16분
변경 사항 2개 ( 보기 )
이 아이템을 사용하려면 DLC가 있어야 합니다.

다운로드 위해 구독하기
BattIePatch: Xenotypes Comfortable in their Skin

설명
V1.5

If a pawn is a body purist and has xenogenes they will have a permanent -10 "Body Purist Squeamish" moodlet. For the most part, this makes sense. If a Baseliner is injected with a xenogerm that changes them, they should be quite upset. However, if one of your starting pawns is a Hussar or if you are lucky enough to aquire a Highmate during play, it can be a pain that through a bit of bad luck you now have a pawn with a permenant penalty almost as harsh as the "depressive" trait. And this is truely permenant, there is no way to get rid of xenogenes without using other xenogenes. If a body purist spawned with a bionic eye or heart the problamatic part could be removed or replaced with a natural alternative, but when the modification is on a genetic level there is, truly, nothing that can be done.

This mod takes a "have your cake and eat it too" approach. Xenotypes that are added by the basegame or by a mod will not cause this mood penalty, nor will any custom xenotypes you make from the "new game" screen. However, new xenotypes mixed by you the player and implanted via xenogerm mid-game will trigger the appropriate penalty.

There are multiple ways to justify this in game, such as a Genie who dislikes surgery but is okay with tried-and-true gene therapy, a pawn who dislikes plasteel modifications but has always felt that they could excel as a Highmate, or a Hussar who was modified during a war to better serve their faction. Essentially, all this mod does is assume that when a pawn first spawns, be they Baseliner or Sanguophage, that is who they want to be.
댓글 9
BattIeBear  [작성자] 2024년 5월 4일 오전 10시 19분 
Updated for 1.5!
Latex Santa 2024년 2월 4일 오후 4시 50분 
@I Do My Own Stunt Mods ( Kai ) 
I dunno why it honestly has never occurred to me to just use Cherry Picker to simply prevent that trait from spawning. It is the better solution by far. Maybe it's being impractical, maybe it's just a sort of sadism, removing it by hand, maybe I'm just a contrarian. Only the Good Lord knows, and He ain't telling.
Latex Santa 2024년 2월 4일 오후 4시 47분 
@I Do My Own Stunt Mods ( Kai ) 
Cherry Picker is very good, and indeed vital if you want to use Vanilla Factions Expanded Pirates ( that gauntlet raid strat is known to crash the game, and hasn't been fixed, to my knowledge).

But I'm kind of a dictator to my pawns. I want to upgrade them to their max combat and economical potential, and I don't care that they think cybernetics are an abomination and that they would rather live without an arm or an eye than be part-machine. Everything must, and WILL, be optimized. Mr Dictator knows best, always.
Latex Santa 2024년 2월 4일 오후 4시 47분 
@I Do My Own Stunt Mods ( Kai ) 

What I say, goes. If I say that Timmy the farmer gets field hands, then Timmy WILL report to Doc for surgery. Refusal is not an option, as Timmy's personality has just been warped to regard bionics not as a monstrous violation, but merely as a helpful accessory. In other words, I just removed his Body Purist trait with Character Editor. And if he annoys me enough, I'll make him LOVE his new robo-hands, and beg for more bits (Transhumanist trait), which he'll get anyway.

In other words, I am not a man whom you should be trusting with power and authority IRL. XD
I Do My Own Stunt Mods ( Kai )  2024년 2월 4일 오후 4시 27분 
I also prefer more precise edits. :steamhappy: My like, two whole mods are based around that. It was more a solution for someone who wants it completely gone from the game, seen below.

This is more to my preference, but definitely not to Santa's. That fella just needs Cherry Picker.
BattIeBear  [작성자] 2024년 2월 4일 오후 2시 59분 
These all of these are excellent solutions! I personally don't mind the body purist trait and enjoy the extra challenge it give, hence the solution provided by this mod. Also, editing the scenario (and potentially cherry picker, not 100% familiar with how that mod operates) needs to be set up prior to starting the game. This means that people who didn't take those steps because they are unaware of this interaction are out of luck, but this mod will work regardless of new game or saved game!

I'm also a big fan of making as minor a change as necessary, and throwing out body purist as a whole does seem a little "baby with the bathwater" to fix what comes down to a minor preference.
SpaceDorf 2024년 2월 4일 오후 12시 22분 
You can also disable traits in the scenario editor.
But I always prefer to make a small problem fixable ingame by the player instead of removing a problem because the player can do nothing about it ( except drugs or just not recruiting those pawns. )
I Do My Own Stunt Mods ( Kai )  2024년 2월 3일 오후 8시 08분 
@Latex Santa I don't know if you've seen the Cherry Picker mod but you can individually disable parts of the game with it using the mod options section. This includes traits like Body Purist. That way you don't have to keep pulling up Character Editor. :>
Latex Santa 2024년 2월 3일 오전 10시 35분 
Jolly good work.
Although I generally "fix" body purists by using Character Editor to simply remove the Body Purist trait. I don't like it to begin with.