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번역 관련 문제 보고
I dunno why it honestly has never occurred to me to just use Cherry Picker to simply prevent that trait from spawning. It is the better solution by far. Maybe it's being impractical, maybe it's just a sort of sadism, removing it by hand, maybe I'm just a contrarian. Only the Good Lord knows, and He ain't telling.
Cherry Picker is very good, and indeed vital if you want to use Vanilla Factions Expanded Pirates ( that gauntlet raid strat is known to crash the game, and hasn't been fixed, to my knowledge).
But I'm kind of a dictator to my pawns. I want to upgrade them to their max combat and economical potential, and I don't care that they think cybernetics are an abomination and that they would rather live without an arm or an eye than be part-machine. Everything must, and WILL, be optimized. Mr Dictator knows best, always.
What I say, goes. If I say that Timmy the farmer gets field hands, then Timmy WILL report to Doc for surgery. Refusal is not an option, as Timmy's personality has just been warped to regard bionics not as a monstrous violation, but merely as a helpful accessory. In other words, I just removed his Body Purist trait with Character Editor. And if he annoys me enough, I'll make him LOVE his new robo-hands, and beg for more bits (Transhumanist trait), which he'll get anyway.
In other words, I am not a man whom you should be trusting with power and authority IRL. XD
This is more to my preference, but definitely not to Santa's. That fella just needs Cherry Picker.
I'm also a big fan of making as minor a change as necessary, and throwing out body purist as a whole does seem a little "baby with the bathwater" to fix what comes down to a minor preference.
But I always prefer to make a small problem fixable ingame by the player instead of removing a problem because the player can do nothing about it ( except drugs or just not recruiting those pawns. )
Although I generally "fix" body purists by using Character Editor to simply remove the Body Purist trait. I don't like it to begin with.