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BattIePatch: Xenotypes Comfortable in their Skin
   
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Mod, 1.4, 1.5
File Size
Posted
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1.032 MB
3 Feb @ 6:02am
4 May @ 10:16am
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BattIePatch: Xenotypes Comfortable in their Skin

Description
V1.5

If a pawn is a body purist and has xenogenes they will have a permanent -10 "Body Purist Squeamish" moodlet. For the most part, this makes sense. If a Baseliner is injected with a xenogerm that changes them, they should be quite upset. However, if one of your starting pawns is a Hussar or if you are lucky enough to aquire a Highmate during play, it can be a pain that through a bit of bad luck you now have a pawn with a permenant penalty almost as harsh as the "depressive" trait. And this is truely permenant, there is no way to get rid of xenogenes without using other xenogenes. If a body purist spawned with a bionic eye or heart the problamatic part could be removed or replaced with a natural alternative, but when the modification is on a genetic level there is, truly, nothing that can be done.

This mod takes a "have your cake and eat it too" approach. Xenotypes that are added by the basegame or by a mod will not cause this mood penalty, nor will any custom xenotypes you make from the "new game" screen. However, new xenotypes mixed by you the player and implanted via xenogerm mid-game will trigger the appropriate penalty.

There are multiple ways to justify this in game, such as a Genie who dislikes surgery but is okay with tried-and-true gene therapy, a pawn who dislikes plasteel modifications but has always felt that they could excel as a Highmate, or a Hussar who was modified during a war to better serve their faction. Essentially, all this mod does is assume that when a pawn first spawns, be they Baseliner or Sanguophage, that is who they want to be.
9 Comments
BattIeBear  [author] 4 May @ 10:19am 
Updated for 1.5!
Latex Santa 4 Feb @ 4:50pm 
@I Do My Own Stunt Mods ( Kai ) 
I dunno why it honestly has never occurred to me to just use Cherry Picker to simply prevent that trait from spawning. It is the better solution by far. Maybe it's being impractical, maybe it's just a sort of sadism, removing it by hand, maybe I'm just a contrarian. Only the Good Lord knows, and He ain't telling.
Latex Santa 4 Feb @ 4:47pm 
@I Do My Own Stunt Mods ( Kai ) 
Cherry Picker is very good, and indeed vital if you want to use Vanilla Factions Expanded Pirates ( that gauntlet raid strat is known to crash the game, and hasn't been fixed, to my knowledge).

But I'm kind of a dictator to my pawns. I want to upgrade them to their max combat and economical potential, and I don't care that they think cybernetics are an abomination and that they would rather live without an arm or an eye than be part-machine. Everything must, and WILL, be optimized. Mr Dictator knows best, always.
Latex Santa 4 Feb @ 4:47pm 
@I Do My Own Stunt Mods ( Kai ) 

What I say, goes. If I say that Timmy the farmer gets field hands, then Timmy WILL report to Doc for surgery. Refusal is not an option, as Timmy's personality has just been warped to regard bionics not as a monstrous violation, but merely as a helpful accessory. In other words, I just removed his Body Purist trait with Character Editor. And if he annoys me enough, I'll make him LOVE his new robo-hands, and beg for more bits (Transhumanist trait), which he'll get anyway.

In other words, I am not a man whom you should be trusting with power and authority IRL. XD
I also prefer more precise edits. :steamhappy: My like, two whole mods are based around that. It was more a solution for someone who wants it completely gone from the game, seen below.

This is more to my preference, but definitely not to Santa's. That fella just needs Cherry Picker.
BattIeBear  [author] 4 Feb @ 2:59pm 
These all of these are excellent solutions! I personally don't mind the body purist trait and enjoy the extra challenge it give, hence the solution provided by this mod. Also, editing the scenario (and potentially cherry picker, not 100% familiar with how that mod operates) needs to be set up prior to starting the game. This means that people who didn't take those steps because they are unaware of this interaction are out of luck, but this mod will work regardless of new game or saved game!

I'm also a big fan of making as minor a change as necessary, and throwing out body purist as a whole does seem a little "baby with the bathwater" to fix what comes down to a minor preference.
SpaceDorf 4 Feb @ 12:22pm 
You can also disable traits in the scenario editor.
But I always prefer to make a small problem fixable ingame by the player instead of removing a problem because the player can do nothing about it ( except drugs or just not recruiting those pawns. )
@Latex Santa I don't know if you've seen the Cherry Picker mod but you can individually disable parts of the game with it using the mod options section. This includes traits like Body Purist. That way you don't have to keep pulling up Character Editor. :>
Latex Santa 3 Feb @ 10:35am 
Jolly good work.
Although I generally "fix" body purists by using Character Editor to simply remove the Body Purist trait. I don't like it to begin with.