Hearts of Iron IV

Hearts of Iron IV

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Better Mechanics : Elite Forces
   
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3 Feb @ 1:32am
18 Mar @ 9:10am
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Better Mechanics : Elite Forces

In 1 collection by Amine Alkaline
Better Mechanics Collection
34 items
Description


Not Ironman Compatible
Current Mod Version: 1.1
Compatible with Hoi4 Version(s): 1.14.*

Created by amazing mod tester and developer : Vonkaja


Presentation

How many times would you have liked to deploy the Elite Forces of one of the Major nations on the battlefield?

ELITE FORCES allows you to do this with the right balance between historicity and playability.
In reality, some nations had Elite Forces composed of single battalions (but also deployed at company level), others of regiments, others of divisions or a mix of the three options starting at the beginning of the war as a battalion and then becoming a line division.

With ELITE FORCES each Major nation, including AI-managed nations, will field 4 lightweight divisions over the years.



Features

- Each division has a combat width of 10 and is made up of 8 new Elite battalions specifically designed for each nation plus two new artillery/anti-tank support battalions of the same size for each nation for a total of approximately 8,000 men.

- These Battalions are automatically researched and new ones cannot be trained, like Divisions whose template is “locked”.

- All Battalions are considered "Special Forces", and can parachute, make landings and operate in the mountains.
The Elite regiments of each nation have slightly different values ​​for each nation especially as capabilities in different terrains (the Japanese in the Jungle, the English in the desert, etc.).

- We then create 4 new Support companies: CommandHQ, FlameThrower, Sniper, Mortar.
The first two are inserted by default in the 5 support companies of each division, the other two in the second 5 companies that will be added to the divisions if a MOD that modifies the number of companies is used. Obviously the MOD “Better Mechanics: DIVISION DESIGNER” is 100% compatible.

- The “CommandHQ” Company aims to raise the level of organization that would otherwise be 5or worse 10 companies would be too low for a truly “elite Forces”.
All companies do not have their own technology tree and cannot be used in other divisions.
AI will also have divisions with 10 companies in this case.

- The four divisions of each nation will be released from 1938 until 1943 according to a historically compatible calendar different for each nation (see the deployment chart for details).

- Even the names of the individual divisions try to respect the war events.

- The first division deployed for each nation will have the maximum equipment and experience, these values ​​will decrease in subsequent divisions to respect the historical difficulty in hiring elite veterans.

- There is a "light" version which does not consider the "Special Forces" regiments but if this does not affect the number of total battalions for the "Special Forces" on the other hand the values ​​will not increase with the growth of technologies dedicated to the "Special Forces" ”. To you the choice.

- Elite Forces was designed to start in 1936, we will see to include the starting from 1939 in the next release

Division Composition

GERMANY
Brandenburg (Spezialeinheit)
1938 - Gruppe Ebbinghaus Brandenburgers
1939 - Lehr und Bau Kompanie Brandburg 800
1940 - Lehr-Regiment Brandenburg z.b.V. 800
1941 - Sonderverbänd 800 Brandenburger

ENGLAND
Royal Naval Commandos
1940 - 40' Royal Marine Commandos
1941 - 42' Royal Marine Commandos
1942 - 44' Royal Marine Commandos
1942 - 45' Royal Marine Commandos

FRANCE
Légion étrangère
1938 - 13e Demi-Brigade de Légion Étrangère
1939 - 3e Régiment étranger d'infanterie
1940 - 5e Régiment étranger d'infanterie
1940 - 6e Régiment étranger d'infanterie

ITALY
80ª Div. Fant. Aviostrasport. 'La Spezia'
1940 - 125° reggimento 80ª D.F.A 'La Spezia'
1940 - 126° reggimento 80ª D.F.A 'La Spezia'
1941 - 80° reggimento 80ª D.F.A 'La Spezia'
1942 - XXXIX Battaglione bersaglieri 80ª D.F.A 'La Spezia'

USSR
Soviet Naval Scouts
1941 - 4th Special Volunteer Detachment
1942 - 181st Special Reconnaissance Detachment
1942 - OGBM - Otdelnly Gwardieskij Batalion Minerow
1942 - Ground Reconnaissance Northern Fleet

U.S.A.
Army Rangers
1942 - 1st Army Rangers (european theater)
1942 - 6nd Army Rangers (pacific theater)
1943 - 2nd Army Rangers (pacific theater)
1943 - 5st Army Rangers (european theater)

JAPAN
Tokubetsu Rikusentai
1938 - 1° Kaigun Tokubetsu Rikusentai Marine Paratroopers
1939 - Takasago Giyutai
1941 - Teishin_shudan
1942 - Giretsu Kuteitai


Compatibility

Compatible with everything, we deliberately did not develop a technology tree to be able to play together with other MODs that do it (for example UTTNH)

Note

This MOD was inspired by two successful MODs that have been outdated for a long time:

Realistic Combat Battalion & Support Company (Outdated) (By SkyHistory)
https://steamproxy.net/sharedfiles/filedetails/?id=2531581495

HOIIP - Improvements Pack (by El_Colonel)
https://steamproxy.net/sharedfiles/filedetails/?id=709860809

DISCORD SERVER
IMPORTANT ANNOUNCEMENT :

Due to being very tired of picking up individual requests and wanting to centralize things a bit, I created a full discord server for my mod collection. I'll be rarely answering to comments, especially bug reports and suggestions. You can do all that in the new discord here:
https://discord.gg/y2pRQWggTn
Popular Discussions View All (1)
5
27 May @ 8:27pm
NEW UNITS for NEW NATIONS for the next release
vonkaja
43 Comments
Anonsy 24 May @ 10:22am 
Can confirm, the pack howitzers are available for use in regular units and are completely busted when used in large numbers due to only being 1 width.
vonkaja  [author] 2 Mar @ 12:42pm 
@X Æ A-12 thanks howitzer unit It should not be available, I will check and se make a fix in next version
X Æ A-12 2 Mar @ 2:57am 
Nice. I also noticed that the pack howitzer unit was present in everyone's division designer despite it being an exclusive unit.
vonkaja  [author] 1 Mar @ 9:09am 
@X Æ A-12 we can resolve at the next release
X Æ A-12 29 Feb @ 6:25am 
Ah bugger. Would you make a Kaiserreich compatibility mod?
Amine Alkaline  [author] 29 Feb @ 5:55am 
Id wager that its because Kiserreich changed the tag of Russia from SOV to RUS
X Æ A-12 29 Feb @ 5:54am 
Doesn't seem compatible with Kaiserreich. I was playing the Russian Empire and no units were spawned
vonkaja  [author] 9 Feb @ 8:54am 
@donald.grape You can do all suggestion about other/new MOD in the our discord server here:
https://discord.gg/y2pRQWggTn
donald.grape 9 Feb @ 8:30am 
Please make a BM mod that would automatically sell obsolete equipment.
vonkaja  [author] 8 Feb @ 9:35pm 
@donald.grape Unfortunately no, to make paratroopers launch to AI you don't need developers but magicians :)