Garry's Mod

Garry's Mod

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Deathmatch Unlimited
   
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun
File Size
Posted
Updated
30.491 MB
2 Feb, 2024 @ 7:40am
21 Apr, 2024 @ 5:20am
65 Change Notes ( view )

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Deathmatch Unlimited

In 1 collection by .kkrill
Deathmatch Unlimited Official Server Collection
60 items
Description
GitHub Wiki[github.com]


Welcome to Deathmatch Unlimited.
Deathmatch Unlimited is a Highly Customizable Arena Shooter Gamemode for Garry's Mod.

Features
  • 26 built-in game modes (TDM, FFA, Instagib, Gun Game, CTF, Oddball, King of the Hill, Zombie VIP and more!)

  • Support for custom game modes (see basic rundown on github)

  • Deadly arsenal of 14 unique weapons (can be replaced with any weapons)

  • Includes 3 maps (dmu_flatsky, dmu_aperture_alpha, dmu_aperture_beta)

  • Works with most Half-Life 2: Deathmatch and TTT maps out of the box

  • Playlists and map voting system (organize game modes with maps that are compatible with them)

  • QC style medals

  • Entities for MMM

Bots are available as a separate download.[github.com] They can't replace real players, but it's a lot better than playing on an empty server
(also they're actually capable enough to play game modes like KotH properly!)



Chat commands
'!endmatch' - Initiate a vote to end the match early
'!endround' - Initiate a vote to end the round early
'!config' - Open config menu
(only show up if you have bots installed)
'!botskill [0-3]' - Initiate a vote to change bots' skill level
'!botquota [0-7]' - Initiate a vote to change bot quota

Console commands
Server:
'dmu_server_score_limit' - Default score limit. Can be overriden by game modes.
'dmu_server_weapons_starter/common/uncommon/rare/very_rare' - Default weapons. Can be overriden by game modes.
'dmu_server_weapon_respawn_time' - Self explanatory
'dmu_server_pickup_respawn_time' - Self explanatory
'dmu_server_replace_weapons/items [0-1]' - If enabled, will replace entities on maps with DMU entities
'dmu_server_disable_context_menu [0-1]' - Completely disables c-menu (you can't use properties even if c-menu is enabled)

Client:
'dmu_client_disable_victory_music [0-1]' - disables victory/defeat music
'dmu_client_medals_enabled [0-1]' - disables/enables medals

Full list of commands available here[github.com]



Credits
Valve - models and sound effects
Splitgate - inspiration for a lot of things
Popular Discussions View All (2)
11
14 Apr, 2024 @ 1:01pm
Winning-Kill\Best-Play
WhangaTy
0
4 Feb, 2024 @ 12:08pm
Server Promotion
.kkrill
79 Comments
.kkrill  [author] 1 hour ago 
@Lambda do '!config' in-game
Lambda 11 hours ago 
How do I replace the stock weapons with ones of my own choosing? I found the categories in shared.lua in the main gamemode folder, but replacing the weapons here does absolutely nothing.
.kkrill  [author] 27 Dec, 2024 @ 2:24am 
@Lavitical yes. If you enable sandbox mode youll be able to find team spawn entities in the spawnmenu. Use Modest Map Manipulator to make them persistent. Be aware that most built-in game modes actually don't use team spawns by default (only permadeath team-based ones do). You'll have to add a line of code to their lua files to make them work
Lavitical 26 Dec, 2024 @ 3:53pm 
Are we able to set team based spawns or no?
air payne 7 Dec, 2024 @ 9:54am 
UT if gmod
sordado 29 Nov, 2024 @ 5:20pm 
The only server is empty :steamsad:
sordado 29 Nov, 2024 @ 2:25pm 
why the plasma gun is with missing textures
.kkrill  [author] 5 Oct, 2024 @ 12:51am 
@DriftWare i don't quite get what you mean, but weapon spawner entities are included in the gamemode
DriftWare 4 Oct, 2024 @ 5:30pm 
Is spawning weapons included in this addon, or is it a vj base function?
Vee 20 Sep, 2024 @ 7:10am 
Legend I didn't see it, I'm having difficulty setting the gamemode on the server itself seems to not like "Deathmatch Unlimited"