Left 4 Dead 2

Left 4 Dead 2

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Killing Floor 2 Assault D.A.R. [Loader] (Coach)
   
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Survivors: Survivors, Coach
Game Content: UI, Models, Textures
File Size
Posted
89.928 MB
1 Feb @ 7:03am
1 Change Note ( view )

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Killing Floor 2 Assault D.A.R. [Loader] (Coach)

In 1 collection by S1mpl3_pl4y3r [currently away]
S1mpl3_pl4y3r's Survivor Mods (Left 4 Dead 2 Collection)
113 items
Description
This mod replaces Coach with D.A.R. in Assault Armor (Loader variant) from Killing Floor 2. Comes with 4096x2048 and 2048x2048 resolution textures, as well as custom emission map for endoskeleton. Everything else was ported from Killing Floor 2 using UE Viewer by Gildor.

"This D.A.R., or Domestic Assistant Robot, is an upgraded version of the previous D.A.R. model and utilizes the latest in Horzine experimental robotics. Similar units are undergoing tests at various Horzine bases in the hopes of developing the D.A.R. for consumer and security markets, but this D.A.R. is special. This D.A.R. encountered Zeds while stationed at the Horzine Arctic Outpost 12, and its primary programming was overwritten by its Emergency Security Protocols, turning D.A.R. into a robotic killing machine. Unfortunately, D.A.R. shows little concern for human beings except Horzine employees, who it only hates only slightly less than humanity in general. Seeing a new market in military robots, D.A.R. has been transferred to Zed Containment Duty for field testing."

It consists of:
- Model itself;
- First person arms;
- Bill's animations;
- Custom proportions;
- Custom item placements;
- Jigglebones;
- Emissive effect;
- Boomer bile texture;
- Reflections;
- VGUI icons.

The current version of D.A.R. includes:
- Assault Armor (Loader);
- Assault Helmet (Loader);
- Endoskeleton (Classic Grey).

Known issues:
1. Be careful while using custom weapons and items, as some of them can mess up c_arms rig, and the model itself sometimes;
2. Ocassionally, character may change animations on the move between Bill's and Coach's, while wielding certain weapons (specifically shotguns and 1-handed pistol, replacing same animation sequences for these types of weapons). I have no clue what causes this issue. I could have left coach's animations, but on the other hand, they change proportions for character as well, and it leads to character being enormous, and that's not quite fitting to be honest.

!Please, do not ask me for requests. It is likely i won't do them anyway. Thank you.

Credits:
Tripwire Interactive - Killing Floor 2;
Gildor - UE Viewer;
MrFunreal/Splinks - UI Prefabs;
MSF - Proportion trick guide;
S1mpl3_Pl4y3r - rig edits, emission maps, renders, etc.

Enjoy the mod and stay safe!
3 Comments
@l3x_MysticR@in 24 Feb @ 2:55am 
THAT'S SO COOOOOOOLL我好喜欢这个 !!!awa
(๑•̀ㅂ•́)و✧
非常好!
非常的有感觉
so cool
!!!!!:steamhappy:
S1mpl3_pl4y3r [currently away]  [author] 5 Feb @ 12:55am 
@Orchid Baron And i honestly appreciate the fact that you are loving it. There aren't many robot mods in L4D2 workshop, that's one reason why i still making those.
Orchid Baron 4 Feb @ 5:21pm 
I honestly LOVE the fact that you're making so many robot skins.