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tModLoader

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Exxo Avalon Origins
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Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
40.406 MB
30 Jan, 2024 @ 2:57pm
1 Sep @ 9:41am
20 Change Notes ( view )

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Exxo Avalon Origins

Description
Welcome to Exxo Avalon: Origins! Avalon is a vanilla-oriented mod, expanding on content while keeping to a generally vanilla feel. In this Pre-hardmode release, there are:
- Several new structures, including the Ice Shrine, the Lava Shrine, and the Evil Shrine
- A new world evil, the Contagion, which is an alternate to the Corruption and Crimson
- A stamina mechanic, which is completely optional, but allows you to do things such as teleporting and sprinting without the need for an accessory (this mechanic is currently unfinished but in a somewhat usable state)
- Several new prefixes (including some for armor only)
- Mystical Tomes, which are similar to accessories, but only grant stat boosts
- And some other various things

Music Mod: https://steamproxy.net/sharedfiles/filedetails/?id=3150771779


Avalon started out as a tConfig mod over 10 years ago, and is now finally available for tModLoader!

Discord link: https://discord.gg/rtm99Uq

Report any bugs you find in #bug-reports on the discord.

Updates:
Check the change notes section for patch notes.

Compatibility notes:
Avalon has compat with Achievements, Tokens, Biome Colored Lava, and Boss Checklist (more to come).


Credits:

imkSushi for starting the porting work
Fox for some code
Ghasttear for a lot of code
_Sunshy for some code
Lion8cake for some code
Comentdude for some code
GreenTea for some code
Jona for some sprites and a lot of code, and for coughing
Blasfah for many sprites, and some code
TerrorPenguin for lots of sprites and code
Fred for some sprites
Jace for many potion sprites
PhilCo for some sprites
Dragonfly for the original Tome sprites, and some others
Yuyu for many sprites
Zemmie for Mechasting's music
The Avalon composers, Ennway, FatCat, Mioqu, Ace, Marlilo, musicman, and HeartPlusUp! for, well, the music obviously
All the beta testers and discord members for general help with testing the mod
Relxs, Hadiros, and Lion8cake for assisting with the Sky Fortress construction
Clicker Class for the armor glowmask code
Thorium for parent/child projectile syncing code, and various miscellaneous bits of code used for compatibility
Starlight River for its unsafe TileData saving/loading code


Bubbles.ogg from https://freesound.org/people/Avaruusnuija/sounds/476618/
License link: http://creativecommons.org/licenses/by/3.0/

Railgun.ogg edited from https://freesound.org/people/baefild/sounds/91293/
License link: http://creativecommons.org/licenses/by/3.0/

Scroll.ogg shortened from https://freesound.org/people/InspectorJ/sounds/398271/
License link: http://creativecommons.org/licenses/by/3.0/

MasterSword.ogg shortened/edited from https://freesound.org/people/jobro/sounds/74834/
License link: http://creativecommons.org/licenses/by/3.0/

Both Longbow sounds from https://www.epidemicsound.com/music/featured/

DesertHorn.ogg shortened/edited from https://audiojungle.net/item/horn-calls/24273579

LaserCharge2.ogg shortened from https://freesound.org/people/plasterbrain/sounds/351807/
License link: http://creativecommons.org/licenses/by/3.0/
Originally posted by tModLoader Avalon:
Developed By blahblahbal
Popular Discussions View All (6)
4
24 Jun @ 5:49pm
Incompatable with Alternatives library and subsequent mod dependencies.
Decode.exe.
5
23 Apr @ 7:31am
MEGA LAG
parkoreo
3
7 Sep, 2024 @ 7:06pm
World Gen crash with advanced world generation
JJ's Place
328 Comments
AMM_AG 3 Oct @ 12:03am 
this mod (logo) forces me to stay on main menu on launch!
Godslayer4000 19 Sep @ 9:56am 
can confirm this will work, "post moonlord" or "post cthulhu" modes dont actually exist, all that means is they hide items and bosses till after you kill him, this does not conflict in any way towards other post chtulhu modes, no matter the mod. (funny enough back in 1.3 I used to run every content mod and would get a wall of text after offing cthulhu from all the modes flavor text activating at once.)


if you find a mod that has a conflict that expressly happens from 2 post moonlord modes conflicting I will pay you 50 dollars if you provide a screenshot, thats how impossible it is.



also while it had plenty of it in 1.2 (although no moonlord), I Dont think any of the post moonlord content has been ported to 1.4 (blah please correct me if this is wrong I base my content knowledge for avalon off the wiki)
Pixus 18 Sep @ 10:40pm 
I haven't tried using this with Homeward Journey myself, but in theory, it should be fine. After all, Calamity has its own bosses after the Moon Lord.
Alan D. Darfin 18 Sep @ 1:17pm 
Does this work with Homeward Journey? I couldn't find anyone talking about compatibility between the two anywhere. Since they both have a "post moon lord mode", I was apprehensive about using both together.
FREE BAKUR 1 Sep @ 12:50pm 
@Red Spotted Purple I tried looking into it too, the .5 version isn't available in properties, as far as I saw :/
Obelisk 1 Sep @ 11:05am 
update ittttttt
Red Spotted Purple 1 Sep @ 5:49am 
Hey, the mod is not working on the september stable update. Is there any way to go back to the previous version of tmod?
blahblahbal  [author] 23 Aug @ 9:24am 
@Red Spotted Purple Goblin Tinkerer in Hardmode.
Red Spotted Purple 21 Aug @ 3:01pm 
How does one obtain a rocket in a bottle?
_Undaria_ 17 Aug @ 11:20pm 
very good MOD:steamthumbsup: