Team Fortress 2

Team Fortress 2

87 ratings
Townscape
   
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Other: Summer
Game Mode: King of the Hill
File Size
Posted
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24.691 MB
30 Jan @ 1:09pm
11 Oct @ 4:36am
17 Change Notes ( view )

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Townscape

Description
Townscape is my first map. It is a koth map, which takes place on the Mediterranean coast (Italy, if you want), and Teams fight for the bridge that divides town into BLU and ROSSA municipi (administrative districts). The Blu area is for fish, and the Red is for wine.

The overall idea is inspired by Day of Defeat: Source maps (for example, the bridge is almost the same as one on dod_anzio), and despite the name this map isn’t actually based on the Townscaper. When I saw the game, it seemed to me that the town from my map looked similar to ones made in Townscaper. Since then koth_liguria has had a different name.

Also, to achieve the desired visual I made several models and textures especially for this map and I’m pretty sure that I could find similar assets somewhere else, but I wanted to make them by myself. So I drew roof, wall and stone floor textures, retextured HL2 radio in TF2 style. For 3d skybox I used my old photo of Transcaucasian mountain landscape and also created skybox housing models. I learned a lot about Hammer and the Source engine while working on it.

It is my favorite map, but I'm tired of it, so I'm leaving Townscape as it is.
11 Comments
Katsu! :3 3 Jun @ 2:34pm 
It's back!!!!!! And it looks really nice :)
Katsu! :3 3 Mar @ 12:01pm 
spinkson B0b 3 Feb @ 4:52pm 
Seems too......familiar *Wet Dry World theme starts playing*
Pookaball 3 Feb @ 3:51am 
nice lol
Funicular 2 Feb @ 4:58pm 
regardless this is super impressive.
Funicular 2 Feb @ 4:58pm 
Are all those buildings displacements? because i wonder if you can get a better paint chipping texture on there using vmt detail things
Katsu! :3 31 Jan @ 12:38pm 
Who the hell are you and why does this look so good. (Not a joke, this looks neat)
bb mr. B anana 31 Jan @ 10:32am 
also some soundscapes could be cars honking, birds sounds, wave crashing when/near water (the point is on a bridge so it should also have the waves), wind sounds ,boat sounds ect.
bb mr. B anana 31 Jan @ 10:28am 
well for the soundscapes you have one but it sounds like computers and i dont see tech in most of the map idk why i hear it all over the map.
bb mr. B anana 31 Jan @ 10:27am 
things i can give feedback on are. 1 The walls and most brushes look flat. 2 Spawn rooms can have A LOT more detail and jokes on them since they do not affect game play much. 3. The island in the skybox with a lighthouse and a small house could use more homes or details like a port near the light house. or some more buildings. you could also add tiny trees to it if you just want the small house. 4. the sniper spot window needs light so the sniper can be seen. 5. missing soundscapes you need to add more because it feels way to creepy how silent it is. 6. i would need to show you screen shots of what exactly i think needs to be added for a more balanced game. Things i did like are bottles and cans that have physics prop on them. how you chaged the language of the signs around the map, like the danger sign, to Italian( i think its Italian). The textures you made look fantastic makes the map look great.