RimWorld

RimWorld

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Quasimorph - Realware™ armoury
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Mod, 1.4, 1.5
File Size
Posted
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3.215 MB
28 Jan @ 9:24am
21 Jul @ 12:51pm
20 Change Notes ( view )

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Quasimorph - Realware™ armoury

Description


Hey hey people . SGG1 here. Today i bring Carnage pattern series armor from Quasimorph armor into rim rim. Recommended by yours truly as coolest armor in the game.

Mod now requires Quasimorph Main. It just localizes sound files and in future CE Ammo patch.







New line of Armour and Weapons of Legend series is coming to Realware™ armoury in the 1.5 Update!



















And new Realware's SMG from the 0.6 to Rimworld 1.5 update



new Commando set 2.0







....Warlord set acquiring permit...


====Q&A====

-Q: CE?

A: Yes
A: For the 1.5 i am waiting for the CE to update. then i will start working on new patch.

As of 1.5 yes

-Q: What does this mod add?

A: An high rep armor set of helmet , armor , glove , boots , pistol and a rifle that comes from Realware exchange.

-Q: Will you make more Quasimorph related mods in future?

A: Yes . Currently as I am writing this in 2024/1/29 I am half way through finishing all the guns and has started working on Mystery Pattern armor.

A: Ah well this is awkward
===========
Changelog
-1.0.1 weapons will now have quality modifiers again. (some left over codes when i wanted quests rewards was only way of acquiring them before realizing "Ya know when was the last time I have seen plasma guns from VFE Insectiods")
-1.0.2 fixed CE patch for hand and feet wears where it didnt patch the glove's sharp armor value

-1.1.0 Added Legend series weapons and armors
Added new Ghost Mantis SMG
Added gun shot sounds

Removed Carnage gloves and boots and moved the coverage to Carnage armor

Renamed cerberus tactical pistol to sharvara according to quasimorph

Either way happy suppressing the anomalies (i really had my hope out for anomaly dlc to be similair to STALKER series but oh well, lob corp works too)
-1.1.1 fixed accidental switch of texture on north and south of male body of legends
-1.1.2 added both armor a apparel tag
-1.1.3 updated ghost mantis's gun texture
-1.1.4 added a seperate research tab due to another armoury is about to be released
-1.1.5 lowered the tech level of legends weapon reasearch and moved all legend weapons to machining table. added standard armor penetration value
-1.1.6 fixed xml error of armor penetration value being in wrong place
-1.1.7 redone the descriptions credits to Catlover
added muzzle flash patch
-1.1.8 EVA patch for SOS 2

-1.2.0 Made all armor paint-able
added commando set.

-1.2.1 Added CE patch for 1.5
-1.2.2 Made realware bullets for CE be craftable and added melee patch for hawk
===========

My other mods



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-Big thanks to Billdoors for teaching me about CE patch
-All assets and infographics were made by me
-May or may not change the layer the armor occupies in future so it will be able to wear vests like you could do in quasimorph

SSETH LIVES!
87 Comments
Dieu 18 Jul @ 1:59am 
Love your mod man, thank you for doing this for us
JAR OF SCREAMING EYES 8 Jul @ 11:30am 
is this patched for CE 1.5?
Rondson 3 Jul @ 1:26am 
cc @Soldiermn

We do be sending you thoughts and prayers cause CE have updated to 1.5.

Good luck!
Hans 21 Jun @ 7:34am 
Not sure if intended, Commando set have same description of Guerrilla set from Civil Resistance armoury.
soldiermn  [author] 20 Jun @ 6:23am 
@ZeGuardsmen there is no requirement for VFE. This is just gun mod. Ones requiring VFE are Quasimorph Realware contracts, Quasimorph church of revelation.
ZeGuardsmen 20 Jun @ 3:11am 
do i need to had VFE and any expanded mods for this and its framework mod? issue is i dont like using Vanilla expanded and its intense libary of mods since well...most tend to not work with CE or just flat out bloat my modlist and framerate:steamsad:
AtlasTheReaper 15 Jun @ 3:38pm 
@soldiermn Do both armors have EVA with SOS2?
Hobostabbins 1 Jun @ 3:46pm 
A bit of a oddity on the armor, but it all has significantly less HP than the same quality power armor. An excellent Carnage armor has 200hp max, and an excellent power armor is 340. This makes it so Legend and Carnage armor get destroyed in combat very, very fast.
Skharr 21 May @ 9:04am 
Like the idea, but balance is bit hard off. Why is a Rifle "punisher" stronger than a double autocannon ? And you get quite quick the research for that one. After that you can throw away any assault & charge gun away, because you get more armor pen and dmg in one simple mobile gun. Intentional ?
soldiermn  [author] 6 May @ 7:24am 
@chi i see, i have sent friend request.