Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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Surviving in Seattle - SR3
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54.446 MB
27 Jan @ 3:21pm
5 Oct @ 10:37am
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Surviving in Seattle - SR3

Description
ALPHA VERSION of this mod. This was a home game I ran for my family and freinds, with some twists to translate the TTRPG experience to a digital one.

Make the character you want to play; many play styles and all archetypes *SHOULD* be supported.

This experience is from the perspective of a GM and player... I hope you enjoy!
Popular Discussions View All (2)
6
17 Jun @ 8:39pm
Wall O' Text [Spoilers]
Val
4
21 Jun @ 8:13am
A few of my points, with some spoilers.
Korv
46 Comments
XcessiveNinja17 7 Oct @ 8:47pm 
unfortunately, i still get the issue even when continuing from an earlier save.

so, i made a lot of save games to hopefully debug the issue: https://drive.google.com/file/d/1k2QDZDxETJht5mxoUOS48CqsH6N6yRx3/view?usp=sharing

oldest file = before entering the area
second file = before the optional objective
third file = after the optional objective should have finished
fourth file = autosave
IceKnight069  [author] 6 Oct @ 4:12pm 
@Zmeck thank you for the feedback!! I used Dragon fall for the music. And the work on this almost predates HongKong. I understand where you are coming from... the HK engine had a lot of neat things. It is frustrating on my end that the tunes didn't make it over to HK and the work-arounds are hard to work with.
IceKnight069  [author] 6 Oct @ 4:09pm 
@XcessiveNinja17 even after my upload huh? Very interesting. Did the earlier save work out?
Zmeck 5 Oct @ 6:43pm 
My only wish would be that you had made it on Hong Kong, as I enjoy the mechanics there more.
Zmeck 5 Oct @ 6:41pm 
Very well written module. I am really enjoying the content thus far. I hope you have time to finish this! I haven't had any bugs up to the point where the module is updated to. A few typos but nothing major to mention. I am very very impressed with your story. Keep up the great work!
XcessiveNinja17 5 Oct @ 6:00pm 
level restart didn't work, i decided to load an earlier save which i luckily had one of.
IceKnight069  [author] 5 Oct @ 10:47am 
Version 1.19 is now available! I *THINK* a couple of outstanding issues have been resolved. Since this is my 5th pass at them, we will see :)

A particular "escort mission" should now end properly. The same spaced out Mr. Johnson now has another random run available. Some patrolling NPCs behave better.

Note: The game may hang up when exiting SOME matrix sessions using the "emergency jack out" command -- I advise to use a graceful log out to avoid this (or being dumped, that appears to work without issue, too). This is a known issue I am trying to sus out. Also, some NPC patrols in the random missions still bug out. A fix for those instances should be in a future update.

Thanks for playing and happy gaming!!
IceKnight069  [author] 1 Oct @ 11:09pm 
Non-SR things have made me a liar of sorts. I will be releasing a new update, but have decided to roll out a new random mission for the far out Mr. Johnson. The update mentioned a few days ago never happened. Sorry for the delay; I did plan on sending one out, then. Thanks again for playing!
XcessiveNinja17 29 Sep @ 11:04pm 
if you're able to finish the mission on my savegame: https://drive.google.com/file/d/1DHEbqCprRY4FhKXkRp-8y1jcPqGIU1jl/view?usp=sharing

then that would probably confirm it. or you might be able to at least dig through the variables.
IceKnight069  [author] 29 Sep @ 5:46pm 
@XcessiveNinja17 I tried again to replicate the issue. This time doing the opposite of the spoiler tags. The wrap up sequence for that mission worked again. At this point I may have a good version that was never pushed out. I will be uploading a new version tonight in the event that is the case.

Again thank you for the feedback and kind words. Happy to know the world feels good :)