Don't Starve Together

Don't Starve Together

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404.490 KB
27 Jan @ 7:47am
1 Change Note ( view )

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Description
Origin Mod Url:
https://steamproxy.net/sharedfiles/filedetails/?id=447092740

New Feature
Multi-Language Support.
Add swim action.

Add more actions to your right click:
1. Jump anywhere (see instruction). The landing site must be solid ground and free of obstacles.
2. Jump over an obstacle, or to the other side of wall (1 layer only).
3. Shove a mob away (violently). A mob dies instantly if it falls into ocean or lava.
4. Push a player or a companion away (gently).
5. Hide in a tree for a short period of time (undetectable), if successful all pursuers will lose track of you. Hiding costs hunger and is only possible if not near danger.
6. Take refuge in a mob house or a den for protection (invincible), for a very short period of time. Costs hunger.
7. Search burrow, grave or skeleton with bare hands for treasure. Costs hunger or sanity. Skeleton always drops a gold nugget in addition to normal loots.
Change:
8. Healing uses saw-bone animation.



About crashes or abnormalities:
Simply telling me "it crashed" or "something is wrong" won't allow me to fix it.
1 For functionalities that are not working properly, try to test which mod it conflicts with and provide the mod's ID number.
2 If the game issues a warning and closes, you can find information similar to the following in the client_log.txt file within the %USERPROFILE%\Documents\Klei\DoNotStarveTogether folder by searching for 'LUA ERROR'. It would be helpful to copy a few lines before and after this message and post them in the comments.
LUA ERROR stack traceback:
=[C] in function 'assert'
../mods/workshop-609051112/modmain.lua(20,1) in function 'fn'
scripts/modutil.lua(339,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(123,1) in function 'prefabpostinitany'
scripts/mainfunctions.lua(170,1)
=[C] in function 'SendResumeRequestToServer'
scripts/prefabs/world_network.lua(26,1) in function 'fn'
scripts/scheduler.lua(194,1) in function 'OnTick'
scripts/scheduler.lua(406,1) in function 'RunScheduler'
scripts/update.lua(166,1)
Popular Discussions View All (2)
0
27 Jan @ 8:00am
递交Bugs
火锅超人!!!
0
27 Jan @ 7:59am
Report bugs
火锅超人!!!
14 Comments
Ashnal 13 hours ago 
I was expecting swimming to make you wet, and thus limit how far you can swim without preparation. This does not seem to be the case, and it seems like you can just swim forever.
Ashnal 14 hours ago 
Swimming is neat .... but jumping into water needs to be less sensitive. Trying to pick up items or place walls on the coastline results in the player jumping into the water unintentionally.
Yang 27 Apr @ 11:41pm 
用mod人物游泳会报错
Mike_Jason_Dragon 26 Apr @ 9:02am 
17ebtqd9xNj1tqUFFTn2vxw?pwd=1111
提取码:1111
这是网盘链接,steam不让发完整的,总之是上传的部分日志log,确定是有这个mod编号
小熊饼干 9 Apr @ 6:14am 
为啥我不可以游泳
Varrgas 2.0 4 Mar @ 12:00am 
Sorry to come here with a potential issue, below is what I found in the Log.
The other mod mentioned is [API] Modded Skins, I don't see in what they could be related :meepsad:

I have experience with modding but not understand so much what is in the Log, at least just a few things but not much more.
So I hope it's a real thing and not an error on my end and making you loose your time for nothing.

Btw, I tried for the 1st time your updated version of More Actions yesterday with a friend, and just being able to jump in water to cross a little river change the game exploration so much... it's really cool (was using a bridge mod before), So thanks for your work and for sharing it with us.
Regards
Varrgas 2.0 3 Mar @ 11:55pm 
LUA ERROR stack traceback:
../mods/workshop-3148380472/custom/settings.lua(14,1) in function 'SetLanguage'
../mods/workshop-3148380472/custom/settings.lua(64,1) in function 'result'
scripts/mods.lua(342,1) in function '_modimport'
../mods/workshop-2812783478/scripts/ms_skinutil.lua(86,1) in function 'modimport'
../mods/workshop-3148380472/modclientmain.lua(5,1) in main chunk
=[C] in function 'xpcall'
scripts/util.lua(783,1) in function 'RunInEnvironment'
scripts/mods.lua(575,1) in function '_InitializeModMain'
../mods/workshop-2415978456/scripts/mim_main.lua(12,1) in function '_InitializeModMain'
local MS_MODNAME = 'workshop-2812783478';local a = {}
火锅超人!!!  [author] 22 Feb @ 5:54am 
@Tsunama This mod is for dst only.
Tsunama 19 Feb @ 5:17pm 
The swimming part it's amazing. I really love it. The only problem that I have it is with the mod Tropical Expirience. When you jump in the ships from Shipwrecked they simply use the swimming mod. U are able to still moving in the ocean with the ship and use it's invetory, but basically the ship don't work properly- the ship's movement speed it's affected by the swimming part of the mod.
火锅超人!!!  [author] 5 Feb @ 7:58am 
@champagne 可以,先攒着,我在改别的mod