Total War: WARHAMMER III

Total War: WARHAMMER III

296 ratings
Vermintide 2 Cosmetics Reskin
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graphical
Tags: mod
File Size
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499.044 MB
26 Jan @ 8:55pm
25 Jun @ 11:52am
5 Change Notes ( view )

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Vermintide 2 Cosmetics Reskin

Description
This mod gives various lords, heroes and troops across the Empire/Vampire Counts/Wood Elves/Dark Elves/Dwarfs cosmetic touches that are inspired by Vermintide 2's hero cosmetics.

I enjoyed how over the top some of them were and was eager to have that look with me when I played campaigns, since I can't always play V2 online.

In the future I'll look to incorporate some High Elf/Dark Elf looks if I can make them work. Also perhaps doing the same color variants for Arch-Lectors as I did for Warrior Priests, but with new head gear. More V2 style visual flourishes on weapons too if I can scrounge up the assets for it (I really wanna do pimped out mining picks for the Dwarf Miner RoR).

CHANGES:
-Two new Bright Wizard variants

-Two new Master Necromancer variants, ALL Master Necromancers (except the modded phantom face one) now have eyes glowing with necromantic magicks, and the two Master Necros that have the V2 look also have custom scythes, based off of the Brass Reaper and Bjuna's Reaper looks respectively.

-Two new Huntsmarshal variants

-Three new Warrior Priest variants, for now the plain steel colored Warrior Priest (with modded skulls/purity seals) takes up two potential Warrior Priest variants, as one of the vanilla variants by CA has completely jacked up textures as of most recent patch.

-Dwarf Giant Slayers feature all new tattoo variants based off of Bardin's Slayer options. (Currently removed as of patch 5.0, hopefully release working variants some day)

-Two new Waystalker variants

-Two new Master Engineer variants

-One new Witch Hunter variant

-One new Khainite Assassin variant

-One new Sisters of Slaughter variant

-Two new head variants for the Hellebronai Dreadspear RoR

-Two new head variants for the Tattersouls Flagellant RoR

-A new Knight of the Blazing Sun variant with a ridiculous Sun helmet

Some of these Lord/Hero variants are available in Custom Battle, but not all.


NOTE: Load this above any gore overhauls/relevant reskins and have your unit detail set to Ultra to see the new variants, especially as it pertains to troop variants.

Very special thanks to Xoudad who showed me the way for the necessary data table magic to make this mod work! And credit to I LIVE AGAIN/ShepArdov whose 4K textures provided a wonderful base in many of these characters.



And if there are a few mad lads out there inclined to contribute to my Arabyan coffee and Slaaneshi stripper fund, Marienburg funny money is accepted and appreciated!

BTC: 3AGVvhGJ4ihk3XaitfaQ8ZiWCkXvsXuArR

ETH/LINK/USDT: 0x7191DB14E1E1D8434B8cB2949dA38E93c4c29cDc


As well as the shillings of the realm!

[www.paypal.com]

Cheers and happy gaming!!


67 Comments
GunKing  [author] 16 Jul @ 10:03pm 
@Dani.Rockatansky
Yes so long as this one takes priority in the load order. And thank you!
Dani.Rockatansky 16 Jul @ 9:44pm 
Does this work with other variant mods? I get extra variants or will the first mod override other variant mods? Love the idea btw
F O R S I G M A R 6 Jul @ 7:45am 
Where do I put my schillings?
GunKing  [author] 25 Jun @ 11:56am 
Updated for 5.1

Added new variant for Khainite Assassin, 2 new variants for Dreadspear RoR, and 1 new variant for SIsters of Slaughter. Pictures are at the end of the preview wheel on this page.
GunKing  [author] 1 Jun @ 7:49pm 
@Chadwick Dinkleberry
That is a huge MAYBE. If I can get something to work, then yes, but the Ironbreaker cosmetics call for fairly unique assets that are mostly not in-game.

If I do include them, it will be far down the line, likely with custom models imported.
Chadwick Dinkleberry 1 Jun @ 8:53am 
do you have any plans for the iron breaker helmets?
GunKing  [author] 10 May @ 5:45pm 
@Enuma Elish
I cannot, sorry. I'm sure the original creators of that will bring it to WH3 soon enough.
Enuma Elish 10 May @ 10:29am 
请问能做 WH2 Ubersreik 5 类似的MOD吗~
linkfire12 6 May @ 7:15am 
Just checked and that fixed it for me, thank you! Shame to hear they removed the unique variant.
GunKing  [author] 6 May @ 7:00am 
@linkfire12
Decided to make things less bad. Instead of leaving things as they were, I just straight up removed Giant Slayer data that made them unique in this mod. So if this mod was the one causing your graphical problems, it is no more.

You should see multiple hair color/beard variants now from the other mod, since Slayer and Giant Slayers share the same model and texture paths. Works fine for me anyway.

Removing it, unfortunate though it is, is the cleanest solution for right now.