Stellaris

Stellaris

58 ratings
Additional Vanilla Weapons (3.11 Patch)
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3.656 MB
23 Jan @ 3:21pm
6 Mar @ 9:24am
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Additional Vanilla Weapons (3.11 Patch)

Description
A patch for the original version by Sam_ to bring it into version 3.11.x
https://steamproxy.net/sharedfiles/filedetails/?id=2062846721

Updated stats for weapons! No more under/overpowered weapons at higher tiers.

The mod works standalone from the original version, and does not require it to run.
14 Comments
Anarchy  [author] 6 Mar @ 2:58pm 
Ah, I overlooked the tags thing, will look over that again when I get the chance
NotNitehawk 6 Mar @ 1:53pm 
I actually fixed the incorrect tags on my own end already.
I could send the fixed file to you, if you want.
Anarchy  [author] 6 Mar @ 10:08am 
Updated to fix stats, hopefully should be more balancerd now :)
Hellshiver 3 Mar @ 7:06am 
NotNitehawk and Z Type Knight

The missiles (and Energy Launchers) are taged incorrectly in the templates themselves. Like Advanced Vanilla Components, I'm correcting the issues but it's taking some time. This one is basically done, but need to prep it for upload and do a final pass.

Pietrooperv

Like the Components version, this one's balance and templates are out of date. The mod itself was never updated beyond the "make it work and have no version issue warning" since Sam_ has been MIA. No shade at the wonderful people who have kept it alive all this time; just a statement of fact.
NotNitehawk 2 Mar @ 6:46am 
Why are the missiles and cluster missiles G-Slot (torpedo) weapons?
Missiles are supposed to be S-Slot and Cluster Missiles should be M-Slots, like their vanilla counterparts.

This makes missile builds completely worthless once upgrading to the post-vanilla tier explosives.

If this is meant to update it to modern game mechanics, then the missiles should follow modern weapon slot rules.
Pietrooperv 21 Feb @ 8:32am 
When you say you've updated to 3.10, does that mean you've updated weapon stats to be consistent with the changes in 3.6? Previous post 3.6 versions of the mod did not do that. I've run into problems using tier four autocannons using pre 3.6 values before and thus being woefully underpowered.

Why are there always so many different uploads of this mod, some of which work, others don't, some of which work with NSC while others don't, etc?
[DG] Z Type Knight 1 Feb @ 7:13pm 
Question: Are the upgraded neutron launchers supposed to be G weapons, and the missiles S or M weapons?
Anarchy  [author] 31 Jan @ 2:12pm 
@ToastyBreadCat I'm not sure, its worth trying
ToastyBreadCat 31 Jan @ 2:10pm 
Are they compatible with NSC?
Jhonople 28 Jan @ 8:20am 
Thank you