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Of course it is difficult to put ourselves in the players' shoes. It would be nice to try out our own mod, not knowing anything about the levels - would we actually like it or not? Anyway, at some point we had to call it complete :)
The game not closing after the credits is intended. We thought it might be fun for players to explore the final room as long as they want ;)
"Master's Island" is pretty mediocre, to be honest, although Passage is not bad. Well, as I said, an unusual ending.
By the way, for some reason the game does not turn off after the end credits (with Sam and the Monster) , is that how it should be?
Regarding the levels themselves:
"Playground" - OK
"Rise and Fall" - Nice!
"The Trials" is conceptually great, but it's not very pleasant to play through - constant death due to any mistake. I spent a lot of time, especially getting the star
"Water Effects" - New mechanics are always great. But, again, the level takes a very long time to complete due to the fact that it is quite easy to “lose” the cube near the surface. You can also drag both connectors to the gate and go through without this amazing final chord with dropping the cube into the water (it would have taken me a long time to get to this intended solution))
- Checked with The Flood (another mod) that uses the same water as we do. Works as expected (meaning: as in the solution video, cannot produce any other behavior like you describe).
- Installed lots of other mods to see if their presence affects water behavior (theoretically they might overwrite a relevant file). None of them did, works as expected.
- Tested on three different computers. Works as expected.
- Tried in modded Talos runtime mode (not needed for The Game, but maybe you are running it this way). Works as expected.
I'll ask in the Talos editor discussion thread, maybe one of the experts has an idea how water could behave that differently in different installations.
Thanks for your continued input!
Just to check, you are dropping the box "into the air" when it shows the usual visual drop indication (basically the same indication that you look for when building underwater stairs)? And what does it does then - does it drop somewhat but not completely to the bottom, or does it not drop at all but stay afloat at the surface?
Still could not reproduce, and I don't see any reason why the water should behave differently (apart from maybe some other mod overwriting relevant files, but somehow I consider that unlikely for water stuff).