Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Zolaar's Star Wars: The Gungans
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934.409 MB
21 Jan @ 8:48am
25 Jun @ 1:59pm
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Zolaar's Star Wars: The Gungans

In 1 collection by Zolaar
Zolaar's Star Wars Collection
8 items
Description
Welcome to my water-based Gungan Civilization.




Expansion requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.
DLC requirements: This mod requires the Ethiopia Pack and Vietnam & Kublai Khan Pack to use.
Mod recommendations: It is highly recommended to utilize Sukritact's Oceans.

Zolaar's Star Wars Collection
https://steamproxy.net/sharedfiles/filedetails/?id=3145974414

Goo Plasma
Adds a new water Strategic Resource, Goo Plasma. This resource is available to to any civilization and is improved with the fishing boats. Provides bonuses to Faith, Gold, and Science. Upon successful research, can be converted to any other resource in the game via project.

Naboo Flora
Adds a new water Feature, Naboo Flora. This feature is available to to any civilization and is improved with the fishery. Provides bonuses to Food and Production. Removable upon researching Mining.

Civilization: The Gungans

Ability: Amphibious Sentients
All units can embark/disembark, with no penalty, at the start of the game. All units can traverse the Ocean. All combat units can fight while embarked. Settlers cannot move on Land.

Infrastructure: Gungan Sacred Place
Unique improvement for the Military Engineer. Once placed, valid adjacent plots are transformed into Grass Jungle or Grass Hills Jungle. All units can warp between any Sacred Place and a City.
Occupying unit receives +4 Defensive Strength, and automatically gains 2 turns of fortification.
*** The visual updates require the game to reload ***

Leader: Boss Nass

Gungan Engineering
Starts the game in the Ocean. All cities must be settled in the Ocean or Coast, which transforms into an enriched Gungan Terrain. All cities are immune to Flooding and are able to build the Fishery Improvement. All Districts must be built in Coasts. All units can transform Ocean into Coast. Ocean and Coast provide additional Food and Production.
Districts provide additional housing. The Aqueduct, Canal, and Dam districts cannot be built. The Water Mill and Sewer buildings cannot be built.
*** Due to game mechanic limitations, the Hanger and Airport buildings are built from the City Center but placed into the Aerodrome district. If the Hanger is built prior to having an Aerodrome, the building is automatically removed. ***



Thank You
Special thanks to the Modding Community in the Discord-based Modding Helpline and of course Disney who owns Star Wars.
Huge thanks to Rdner, Sukritact, Phantagonist, JNR, MC, Fuzzle, and Sailor Cat. These individuals or their Mods were instrumental in the development of this.
23 Comments
Boogietr0n 28 Jun @ 8:09am 
Where do i find the mod files?
also, does the sacred place need to be built on land?
Zolaar  [author] 25 Jun @ 2:05pm 
Minor fixes update released.

Lets address the frame rate issue. I can upload a low-res model, however, it would replace the current model completely. It would therefore hamper those who can utilize the current model. Otherwise, when I release a low-res model, that user would have to play their Civilization VI in lower graphics mode.

The third option, for those having issues, go into the mod files and delete the Features.ardef file.
Kilkakon 7 Apr @ 1:56am 
I echo the frame rate issues
Saint Isaac Clarke 21 Mar @ 12:12pm 
Not spawning with any settler when playing as this civ any tips?
CLAN CAMERON 17 Mar @ 5:39am 
any chance you've got an eta on the lower res flora? i love this mod but i cant play it long because i go from 60 fps reliable to like 20 fps as i pan across my screen constantly
Zolaar  [author] 29 Jan @ 3:17am 
@scatological and @Swinky, I'll work on making a low res version. I hadn't thought about a fully revealed map :)

@ac unit, not sure what you mean 'land to coast' feature? The ability converts ocean to coast.

@swinky, check out my workshop. I have Jedi/Sith/Separatist/Mandalorian Civs. I do plan on re-doing those, but feel free to check them out. I'll also work on fixing the fishery issue
Swinky 28 Jan @ 5:08pm 
when you build a fishery on naboo flora it makes it unworkable. And i would agree with @Zolarr with the fps tanking with all the flora spawning like crazy, over half of the ocean is covered with it.
ac unit 28 Jan @ 4:53pm 
but i love the mod and also with animenties its hard to get with gungans so maybe like higher spawn rates for them possibly
ac unit 28 Jan @ 4:52pm 
the land to coast feature doesn't work with the gungans was wondering when it would get fixed
Swinky 28 Jan @ 1:54pm 
will you be doing a mandalorian or sith civ in the future?