RimWorld

RimWorld

165 ratings
Steve's Doors
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Mod, 1.4, 1.5
File Size
Posted
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46.875 MB
16 Jan @ 1:45pm
18 May @ 11:31am
2 Change Notes ( view )

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Steve's Doors

Description
Discord: steveo.o
steam: Scurvyez

This mod adds some (9 currently) new doors to the game. Neon, semi-transparent, and glowing, mostly. One step closer to the full cyberpunk city vibe. This mod was made to pair with my other infrastructure mod, Steve's Walls. I heavily disliked how the vanilla game simply mirrors a single graphic for the reverse side of a door so I decided to make this mod with some new code to allow for asymmetrical and unique doors with new animations. I hope you like it. If you're not a fan of sci-fi themed art on the rim then this probably isn't for you. (I'm also working on creating a security system for the doors to easily set who can and cannot use each door.)

No known incompatibilities. :)

[ko-fi.com]
Popular Discussions View All (1)
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16 Jan @ 1:53pm
Bug Reports
Scurvyez
34 Comments
Scurvyez  [author] 19 Jun @ 6:22pm 
@Ninjaxas Solid input. I will look into it.
Ninjaxas 17 Jun @ 8:52am 
Really aesthetic mod. Love it. However, would suggest adding a balance fix. The current material per door HP ratio is ridiculously low compared to vanilla auto door. Building them in the front-lines feels like cheating.

I suggest either requiring 40 plasteel to make it, which would also make sense given how glittertech it looks, or, if you wish to keep it accessible in the early game, reduce its HP and require more steel to make.

The ultimate solution would be to make it partially stuffable.
Scurvyez  [author] 15 Jun @ 12:17pm 
@Bast Thank you!! :D
Scurvyez  [author] 15 Jun @ 12:17pm 
@HydroFrog64 Sounds like a super weird one-off issue. I nor anybody else has had this happen to them. Have you checked your log?
Bast 28 May @ 4:42am 
these are the coolest freaking sci fi doors i've seen in rimworld and i live for it. I always complained about the lack of sci oriented doors and walls. Any plans for floors or non glowy walls in the future?
HydroFrog64 26 May @ 1:27pm 
Anybody else not able to select the default glass 1x1 door after changing the selection to a new door, for an example the 1x1 laser door? When I restart the game it goes back to normal and I can build it because its there by default but once I change selections I cant bring it up again.
Scurvyez  [author] 26 May @ 3:12am 
@Pain There are several 2x1 doors :)
Pain 25 May @ 11:15pm 
Are there only 1by1 or go they bigger to means 2x1
stb 12 May @ 4:28pm 
@monsoon If the author wants you to know that they're updating it, they'll say so. No need to ask.
Barry 8 May @ 9:35pm 
@monsoon you are why modders stop modding, what yall type is wack