Avorion

Avorion

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[2.5.2+] Xavorion: eXtended Faction Packs
   
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Mods: Mod
File Size
Posted
Updated
447.671 KB
15 Jan @ 9:06am
3 Jul @ 3:50am
4 Change Notes ( view )

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[2.5.2+] Xavorion: eXtended Faction Packs

In 4 collections by LM13
[2.5.2+] Avorion eXtended
27 items
[2.5.2+] Avorion eXtended - Optional Tweaks
19 items
Avorion eXtended - Faction Packs by Mighty Brankor
15 items
[2.5.2+] Xavorion: eXtended Gameplay Preset
38 items
Description
Replace all randomly generated ships and stations with enabled Faction Packs.
Adds support for XFPs, with automatic conversion of Vanilla Faction Packs to new format.

This imitates primary feature of SDK Ship & Station overhaul
  • Every NPC faction, including pirates - will use any of available faction packs.
  • Distance checks are ignored - all packs can appear anywhere.
  • All ships are balanced by extended spawn system (as much as possible).
  • Vanilla Faction Packs will be automatically scanned & assigned to Class System

Warning: Automatic conversion can increase Server/Singleplayer startup time


eXtended Faction Pack Template
https://steamproxy.net/sharedfiles/filedetails/?id=3279511469


Warning: Faction Packs affect gameplay

Difficulty
  • NPC ships have a bit more HP, but are still balanced.
  • Combat should be little bit longer.
  • End-game will be harder.

Performance
  • Some faction packs can reduce FPS
  • Some faction packs can increase sector load time
  • Some high-block count ships can cause lags during combat ( when projectiles hit a ship )
  • If you're having issues - look for other faction packs that dont use extremely detailed ships

Main Mod Page
For more information, check "Xavorion: eXtended Avorion" link below.
https://steamproxy.net/sharedfiles/filedetails/?id=2923179923

Special Thanks
@NovakhinSheppard
For triggering development, testing, feedback, and bug reports - XFPs would not exist without help of players that use it.
8 Comments
LM13  [author] 13 May @ 6:51am 
@andyevans

This mod depends on full Xavorion overhaul, which replaces spawn system and galaxy generation to allow arbitrary faction packs. I see two possible issues you may have:

1. Some core part of Xavorion has been disabled, there are probably errors in console/log
2. You've enabled it on existing Xavorion save file, and factions you meet have already been generated at this point - so they still use vanilla procedural designs. New factions, far away in galaxy should use your enabled faction packs instead.
andyevans 11 May @ 3:18am 
I am having trouble seeing any of the factions from my enabled faction packs in-game. I have a lot of packs activated and have contacted perhaps a dozen different factions and no packs have shown up as yet. Am I missing something?
LM13  [author] 11 Apr @ 3:11am 
@Runswithfoot

Any faction pack works
Runswithfoot 10 Apr @ 11:57pm 
Does this only work with Brankor faction or does it support others too?
LM13  [author] 26 Mar @ 6:50am 
@kirbcake

Thanks, there's not much I can do about that ship, but missions can be tweaked.
kirbcake 22 Mar @ 2:44pm 
A little bug report: One of the ships from Brankors pack 5 is not able to survive existing in a Xavorion environment due to lacking enough energy for any ship systems like life support or thrusters, and thus will always die when spawning in any circumstance.
The ship in question: https://imgur.com/kOp2gmK
This one's from the lady adventurous mission but I've also gotten it in a couple ship transfer missions and seen a few military spawns that obviously got stomped by pirates.
Enlonwhite 17 Jan @ 4:45pm 
I was concerned on the idea of a Iron faction spawning in a non-iron area, then I remembered how sector tech lv works, and how crazy things are in general.

I dont need to worry the Progression system is just different in Xavorion Extended.
Deviantz 15 Jan @ 11:35am 
Thaaaaaank you.