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Some suggestions for future addition:
-Integration of new resources into focus trees
-Energy resource: Energy was a resource in earlier hoi titles and could fit well into this mod. Coal works as a decent stand in for energy but adding it as a proper resource would provide more flexibility since as a coal alternative some states could hydro power and in the later game perhaps reactors could produce power?
-Steel mils/Aluminum refineries: Expensive buildings that consume energy/coal and boast the steel/aluminum production of the state by some percentage
If that's an oversight, it's in the file "RK_costs_et_limits_on_actions.txt"
It has exceptions that declare:
grain_needed_by_people = 0
for
CHN,
DED and
NCH
but not for CCN (Harmonist uprising in CHN)