Total War: WARHAMMER III

Total War: WARHAMMER III

56 értékelés
Dwarfs, Empire, Bretonnia and Chorfs - End Times Escalation
2
   
Díjazás
Kedvenc
Kedvenc
Törlés
units
Címkék: mod
Fájlméret:
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Frissítve:
45.074 MB
jan. 14., 3:58
okt. 13., 22:16
15 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Dwarfs, Empire, Bretonnia and Chorfs - End Times Escalation

2 Pwner1 készítette gyűjteményben
Mods by Pwner1
62 elem
End Times Escalation units
6 elem
Leírás
A pack that adds low model high stat "super units" to the factions mentioned in the title. End Times Escalation is a sustitle for my mods that add these kinds of units.

Empire.

-Duellists - based on tabletop officer model, primary way o damage is a pistol that fires hero bullets.4 models
-Counts Champions - leader model of Greatswords in lore - anti infantry close range AP attacker. 4 models
-Doom Prophets - Leaders of Flaggellants, anti infantry and unbreakable. 4 models
-Inner Circle Preceptors - Highest ranking knights in a knightly order, anti large AP damage. 4 models

Chaos Dwarfs.

-Crimson Conquerors, Super heavy cavalry riding wingless tauruses. 8 models
-Mechanized Sorcerers, decent fighter unit loaded with vound spells, 3 models, can break walls
-Infernal Taurus Riders, essentially unit of 3 balefire tauruses ridden by ironsworn, 3 models.
-Bull Centaur Bahaals, 3 Tauruks, nuff said.
-Deathmask Fireglaives, basically 3 castellans in single unit statwise.

Dwarfs.
-Ol' Deadeyes, 4 rangers with weapons of a master engineer, can snipe.
-Dragonslayers, anti large with your typical slayer base, 4 models.
-Ironbeards, very tough unit based on thane mixed with ironbreakers, can throw bombs, 4 models
-Guardians of the Gate, AP damage dealer with magic attacks, 4 models.
-Grudge Thrower Formation, 12 grudge thrower, more capable crew in melee.

Bretonnia.
-Equerries, a standar sword and shield hero stats base, least powerful unit.
-Grail Pilgrims, Anti infantry AP damale dealer with flaming magic attacks.
-Paragons, Anti INfantry AP damage mounted unit
-First Knights, Hippogryph mounted anti large unit, 3 models.
-Trebuchet Formation, 12engines, better crew.

Caps increase with buildings, please report errors and give suggestions, hard to balance the prices.


17 megjegyzés
Pwner1  [készítő] aug. 25., 15:12 
Finally fixed capacity increase.
^9Cassius Kley júl. 26., 5:24 
It's a pity that no one has yet managed to make separate mod for only the Chaos Dwarfs units. I want it too, as the guys who wrote below. Also the unit cap increase from buildings doesn't work for me then i've played for chorfs a week ago. However, I use 200+ mods, maybe there is some kind of conflict, does anyone have a similar problem?
NorscanWarlord máj. 29., 23:19 
@𝐂𝐇𝐀ᵒˢ𝐃ʷᵃʳᶠ i hope you succeed, i also want this, only faction i play pretty much
Pwner1  [készítő] máj. 6., 10:07 
If those additional units bother you that much, then go for it.
So Pwner1 if you don't want to make separate mod for only the ChaosDwarfs units (many obvious reasons..).
Can I then have your approval to try making that separate mod myself (of course you will be credited there), what you say?
Pwner1  [készítő] máj. 6., 8:26 
Already fed up with the number of mods I need to update with each patch.
Hey @Pwner1 could you make separate mod for only the ChaosDwarfs units?
It would be great if you do.
RooBee máj. 3., 20:30 
This Works now thank you
RooBee máj. 2., 0:26 
Mod crashes the game with 5.0
lordn00ke márc. 29., 20:11 
The unit cap increase from buildings doesn't seem to work. Only checked Chaos Dwarves and Empire so far. I don't think I had conflicting mods either