Rivals of Aether

Rivals of Aether

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Ziggy
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File Size
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1.850 MB
13 Jan @ 5:16pm
2 Feb @ 10:23pm
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Ziggy

Description
At the base of the Archai Mountains, the perpetual storm barrier once thought to be impenetrable has started to show its cracks. Though the Air Elders are unwavering in wanting to preserve their way of life, they recognize that the ongoing conflicts around them are slowly advancing towards their hidden society. Now the normally peaceful Archaian denizens have begun to train openly in the martial arts should the need arise to defend their home.

Ziggy, a rambunctious but accomplished prodigy, spends his days honing skills in a volatile branch of electricity known as Static. While some of his mentors still consider him too playful and immature, he has been set to eventually take up the role as Guardian of the Storm due to his extraordinary abilities. Despite having spent his whole life in this mountaintop civilization, Ziggy is a voracious reader and has absorbed the histories and cultures of the world through books. An innate curiosity and desire to see Aether for himself has led him to consider whether or not the Elders' isolationist dogma are truly justified. Even though he is grateful for the tempest which protects him and his fellow citizens, his childlike innocence is starting to be tempered as he ponders what it means to remain safe in the skies while those below the cloudline suffer the effects of war.



Elemental Powers
  • WALK THE DOG - Ziggy throws out his trusty yoyo with Neutral Special to threaten space and extend combos. It hangs in the air attached to Ziggy and can be recalled by pressing Neutral Special again, even while performing other actions.

  • STATIC SHOCK - Ziggy harnesses his Static powers for various attacks. He can channel his elemental prowess through the conductive materials which make up his yoyo, giving him versatile tools for any situation.

  • ELECTRIC SURGE - Ziggy's innate electric energy enhances his movement. Up Special is a quick dash that hits opponents only at the end of the move, but landing the attack opens up the possibility for a quick follow-up. Forward Special is an arcing flip that concludes with a thundering tail swipe. Down Special halts Ziggy's vertical momentum alongside a quick outburst of Static which can be jump-canceled. These moves in combination with his turnaround double jump and unique physics make Ziggy an unpredictable and tricky fighter to deal with.

Credits
Mr Nart & Mallow

Special Thanks
Team Almost Good
17 Comments
mallow  [author] 1 May @ 6:27pm 
bro
Agent10008 1 May @ 9:31am 
@Mr Nart can you update peppino ti be based on the final game
Succ 10 Apr @ 10:08pm 
Peppino the Dog
Coolkalimari 6 Apr @ 4:37pm 
I hope you win
Aperson 26 Feb @ 11:05am 
Ziggy's Big Breakaway
Tetros 4 Feb @ 6:21am 
Oh my god Melee Ness was my first wavedasher character and I switched to Yoshi and Sheik. Rivals has Dinock, Ranno, and Absa for Zelda and I'm so glad that all my mains finally have high quality, unique characters that took inspirations from their gameplay in it and PM.

Also the Yo-Yo is so so good, I love how it's designed to interact with and be interacted with schmoovement for setup and his kit capitalizes and you don't have to stop for a second. The double jump/waveland feel so good I love the little boost. The design is bordering on perfection, I have no complaints in the few games I've played around with him, thank you so much you have peak taste. <3 <3 <3
Duskus 26 Jan @ 12:59pm 
Note: Ziggy died on the way back to his home planet
Sleepy Nuigurumi Amalgamation 19 Jan @ 12:32pm 
Ziggy is now possibly eternally in my mindspace some. Thank you <3
Mr. H 16 Jan @ 4:21pm 
sick ass dog. hope hes in:Horse:
Yoyo 15 Jan @ 8:50am 
YES! The legendary weapon of the yo-yo is now appreciated and used awesomely! You mess with the yo-yo you get the string! Amazing work :steamthumbsup: