Rivals of Aether

Rivals of Aether

173 ratings
Knell
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File Size
Posted
Updated
2.854 MB
11 Jan @ 4:44pm
5 Feb @ 1:45pm
8 Change Notes ( view )

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Knell

Description
Knell marks the competition!

Here's some information on how to play:

Main Moves



Tips n' Trix

Forward tilt sweet spot
Knell's normals are fairly weak, but he has a couple of hard hits up his sleeve. The second hit of forward tilt will viciously stab your opponent on the end of the blade!


Quick Combos
Looking to make the most of your tail grab? Try throwing a vial first with neutral special, then quickly followup with forward strong to serve your poisoned opponent to you on a silver platter! Follow up with shorthop neutral air to start your empowered combo special!


Extra Down Special knockback
Be careful when using down special, the buff will cause you to take extra knockback.


Jump Off Vials
You can hit vials with down air, causing you to refresh your double jump and get big air! The easiest way to do this is to throw down and immediately follow up with down air. Be careful though, you can only throw up and down once each while remaining in the air.


Death Strike Activation
If you've managed to activate the death ring effect on your opponent, you can only activate it with moves that have knockback scaling. For example, only the third hit of dash attack will work!


Extra Up Special Range
You can hit your vial with up special to get extra distance! Just immediately tap up special when you up throw a vial.


Death Ring Transfer
Need more time? simply grab your opponent again with forward special outside of an active death ring, and it will reset its timer and transfer to the new location!


Lore
Knell, like many of his rat kindred, was left to fend for himself at a young age. Finding his way into the swamp estuary, he was raised as a martial artist. However, his tutors found Knell's temperament to be too agitated to uphold the ways of peace in their domain. He witnessed his masters fall, one by one, to this path of pacifism.

One day, Knell was found to have left the estuary to assassinate their enemies using the skills taught to him. He was outcast, and he left to seek his way in the mountains.

To this day, he lurks between those jagged valleys and jutting cliffs, honing his craft and concocting his foul alchemy, all in service of instilling fear into those with power.

Credits

Art, Programming and Sound:
- Grenades in Spades
Twitter: https://twitter.com/InGrenades

Music
https://www.youtube.com/watch?v=7lyhccGJHUk

Sword Sound Effects
-Spadster
Discord:spadster

Extra Programming

-JPEG warrior
Discord: jpegwarrior


Community Server
Like knell? got feedback? wanna post a bass boosted sound file of a metal pipe hitting the ground? come on down to nade brigade and do it all except that last one over at: https://discord.gg/W2u7NN2VdG

Dont forget to smash that like button if you enjoyed the character!
Popular Discussions View All (1)
0
11 Jan @ 7:24pm
Bugs
GrenadesInSpades
44 Comments
SlothTurdle 11 Aug @ 11:30am 
this should have won
Look behind you 9 Aug @ 11:41am 
I love this mod! We need more warhammer mods in this game and especially Skaven which are my fave
Fishbones 2 Aug @ 5:10pm 
This character feels like combo decks in card games feel. Look for setup opportunities then instakill the opponent, it's so good
Connorg641 2 Aug @ 5:00pm 
just feel like i should say this, i went into show hitboxes and found out that the knock-back multiplier lasts a few seconds after the bell goes off a 3rd time.
Greenstranger500 18 Jul @ 2:18pm 
I love this character, he's extremely fun to play and kinda in a way his gimmick reminds me of the time stop mechanic that Mr. Red has.

I do have one question for the author though, what kind of animal is the character?
I know it's not important but I'd love to know more about the character
An Esteemed Fellow 26 Apr @ 10:18am 
Also, get rid of the timer increase unless you plan to seriously knock down the knockback multiplier
An Esteemed Fellow 26 Apr @ 10:16am 
Personally, i think decrease the range of the side strong and down strong. Also decrease knockback multiplier.
If no change to knockback multiplier, make it a 3 effect system where you need 3 tiers of the flame effect to activate the bell.

Right now this character is way to strong.
crismrhach 7 Apr @ 9:24am 
Say "cool" (slowly)
Say "lemon" (slowly)
Say "yes" (slowly)
Say "dude" (slowly)
Now, hold your breath until you post this on another item
then check, your voice
normalwoopa 6 Apr @ 6:14pm 
the horned rat is proud yes-yes
Watchdogg 3 Apr @ 2:24am 
I know some people have suggested adding a cap to the accumulated knockback, but that feels like the wrong way to go about it. The player should be rewarded for getting as many hits as they can inside the ring. It's just that the reward is too high atm.

If you were to consider changing it, I think reworking his ring so that getting hits increases a knockback multiplier for extra knockback (kinda like a mix of Zetter's fire strongs and Lucario's Aura), instead of accumulating all of the knockback, would be a much healthier form of the mechanic while remaining quite strong.

All in all though, Knell is cool af. You've made a fantastic character :steamthumbsup: