Project Zomboid

Project Zomboid

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EP MFD
   
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File Size
Posted
6.421 MB
11 Jan @ 5:10am
1 Change Note ( view )

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EP MFD

Description
Place this map in loading priority higher than Elliot Pond, as shown in the screenshot.
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General information

Map version "Military Fuel Depot" compatible with map "Elliot Pond"
Elliot Pond ( https://steamproxy.net/sharedfiles/filedetails/?id=3022165560 )

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Incompatibility with other maps

Old Pine Village ( https://steamproxy.net/sharedfiles/filedetails/?id=2774428681 )

Mockingbird ( https://steamproxy.net/sharedfiles/filedetails/?id=2923114744 )

South Muldraugh ( https://steamproxy.net/sharedfiles/filedetails/?id=524301139 )

Happy Lake ( https://steamproxy.net/sharedfiles/filedetails/?id=2970376672 )

ZLifeFactionHQ's ( please send the link if you have it )

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My other maps

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[ko-fi.com]

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Workshop ID: 3136891150
Mod ID: ep mfd
Map Folder: EP MFD
14 Comments
Viper 15 Jun @ 12:52am 
I think i might have been the first to request this compatibility fix. Thanks for this, by the way, i finally got down there and actually drove that road (better late than never!)
nencower  [author] 14 Jun @ 1:24am 
@cabrito montes This mod only complements the Elliot Pond map. My map cells do not conflict with Slocan Lake. You should address this suggestion to the author of the Elliot Pond map
cabrito montes 13 Jun @ 11:12pm 
Can you make it compatible with Slocan Lake?
nencower  [author] 6 May @ 12:33am 
@Ryan Okay, I understood what you meant. Yes, my map conflicts with the South Muldraugh, but unfortunately the conflicting cells are extremely important for South Muldraugh and Military Fuel Depot. Therefore, unfortunately the maps are incompatible.
Making the map compatible with Elliot Pond was not difficult, since there was only one road to be laid, but in this case everything is much more complicated
Ryan 5 May @ 1:43pm 
well I added a link before that comment. which shows a sort of database I made on every map mod. And It seems you map conflicts with south muldraugh at cell 35,43 & 35,44
you can see in the reddit post. And You can also see there
are cells that don't have a map mod. So I was wondering if you could adjust the map so that we can have your map and south muldrough map working together. https://www.reddit.com/r/projectzomboid/comments/1ckbgog/ep_mfd_eliot_pond/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
nencower  [author] 5 May @ 1:02pm 
@Ryan My map is in exactly the same location as the original (34x43 / 34x44 / 35x43 / 35x44). My map and Elliot Pond are connected by a road that is also part of the Elliot Pond map (probably this road was made as a separate map from the main one, but within the same mod). I hope that I understood the essence of the question correctly and that the translator will not change the original meaning.
And what do you mean by “Can you please use one of the empty cells u can see there?”, I don’t quite understand which empty cells you are talking about
Ryan 4 May @ 2:51pm 
can you write the exact coordinates? I compared the original mod and eliot pond location they aren't near each other and there is a map overlap with south muldraugh. can you please use one of the empty cells u can see there?
34x43 / 34x44 / 35x43 / 35x44
nencower  [author] 4 May @ 1:10pm 
@Ryan Yes
Ryan 4 May @ 7:35am 
same cells as original used?