Barotrauma

Barotrauma

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Mule (T1 Transport)
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10 Jan @ 3:54pm
2 Oct @ 1:40am
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Mule (T1 Transport)

In 1 collection by NotWendy
[Vanilla+] Custom Submarines
10 items
Description
Mule is a modification of a standard heavy lifter submarine model commonly utilized in mining, construction, and wreck salvaging operations. Modified with the same parts it used to salvage, the Mule was turned into a slightly more versatile Transport class vessel, compared to the original model.

Filling the Transport class shaped hole in the selection of submarines you can start the campaign with, with medium starting funds, the Mule allows you and your crew to live that underwater trucker life from the get-go.
You'll get the most out of the early-game cargo missions and will have a slightly easier time looting caves and wrecks (if any), thanks to the crate shelf installed outside, on the diving platform.
19 Comments
NotWendy  [author] 5 Oct @ 1:14pm 
Glad to hear that.
You can try Rhinoceros from the Vanilla+ submarine collection as your Tier 2. It's sort of a successor to the Mule, which I released very recently. Another Transport class submarine which utilizes similar shapes and room placement, while still feeling like a different experience.
Pewblub 5 Oct @ 1:07pm 
After having used this submarine in a campaign finally, I agree that this is a great submarine for a balanced and vanilla-like experience. The blindspots were challenging to work around without feeling crippling, nice sub, will miss it as we change to a tier 2!
Jaxon Goataar 29 Jun @ 3:53am 
Had the exact same situation, but instead of speeding, the mudraptor just sneaked right in somehow lol
NotWendy  [author] 29 Jun @ 2:56am 
Thank you for the feedback. Glad you're having a good time with the Mule.
The command room window is a downside I'm particularly fond of, because I had a mission once where we were moving forward at full speed, I was on the front turret, and I watched a lone mudraptor fly into that window like a bug on a motorway. It went clean through the glass and towards our captain, barely losing any speed.
Jaxon Goataar 29 Jun @ 1:46am 
In the Vanilla aspect though, I give it a straight 10/10. Feels like it could actually be in the game.

(Also, I just installed the third coilgun, and now I don't have to worry about Mudraptors hitting into the ballast rooms. :steamthumbsup:)
Jaxon Goataar 29 Jun @ 1:43am 
Been playing this submarine for a while, so here's my humble review:

- It is a well-designed sub, despite the first-outlook from a beginner. It sails smooth and is easy to navigate. The cargo holder is spacious enough to earn me 3k marks for the Biohazard mission.

- As this is a transport submarine, its armaments are lacking in terms of available directions, only covering the top and half of the front & back; nevertheless, it deals with enemies efficiently, especially when right below them. For the submarine of such class, I give it a large plus.

- The only considerate minus I can give out here is the vurneable hull, especially the window in the Command room.

Overall, great sub. Feels surprisingly relaxing to sail it through Cold Caverns. Solid 8/10
NotWendy  [author] 2 May @ 9:04am 
Hah. No worries.
Pewblub 2 May @ 8:49am 
Oh yeah, I did comment on the wrong sub, I had like 5 tabs open while I was looking for a sub for my new campaign haha, sorry for the weird message!
NotWendy  [author] 28 Apr @ 11:12pm 
It's the big lamp in the front that isn't connected to any of the periscopes.
Zephyr🐾 28 Apr @ 10:11pm 
hey, i cant seem to figure out where the searchlight is for the toggle searchlight button in the nav terminal