Space Engineers

Space Engineers

109 ratings
Slightly Less Magical Electric Lights
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
1.080 MB
9 Jan, 2024 @ 8:56am
9 Jan, 2024 @ 10:36am
2 Change Notes ( view )

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Slightly Less Magical Electric Lights

Description
You can do some truly silly things with light settings in this game. This mod sets the goofiest sliders to something more reasonable, locks them in place and hides them.

Warning: this will give all the light sliders in the world new min and max values, which means it changes some values on existing lights (mainly offset and falloff). Make a backup if you're trying this out on an existing world and you're worried about your extremely specifically and perfectly lit art piece.

Recommended mods to use with this:

What this mod does:
  • Slightly more realistic light falloff[en.wikipedia.org] by setting it to 0.5 and hiding the slider
  • No light offset slider, because how does that even work...
  • Max intensity of small grid lights is halved (was equal before, for vanilla at least)
  • Non-spotlight max radius is always 5x of max intensity (so 50m for large grid interior light)
  • Spotlight max range is always 200x of max intensity (so 1000m and 500m for large and small grid)
  • Makes spotlights illuminate a slightly wider area and changes the light texture (the lines shouldn't really show up with a light like that)
  • Removes the haze from all spotlights (the game isn't foggy enough most of the time)
  • Removes the weird embedded interior light from spotlights (looks kinda bad most of the time)
  • 2x stronger light flares
  • Most of this is done with a script, and should apply to modded lights as well (though since radius depends on intensity, stuff like extended light range won't really work unless it also boosts the max intensity)



Some stuff I'm not satisfied about in this mod:
  • Doesn't change the light falloff of spotlights (not easily moddable(?))
  • Doesn't change the character flashlight (didn't figure out if it's possible to parent the light to the camera with Flashlight API)
  • It would be great to make the light radius depend on the intensity, and only have one slider, to make it more realistic
  • Would've liked for the spotlight glare to be visible from farther away, and from wider angles

Shoutout to Digi for the script examples!
15 Comments
User5876 18 Jul, 2024 @ 8:39pm 
Dude, this is awesome. Thanks for sharing this, man! I look forward to your future updates to implement the changes you talk about at the bottom, especially the helmet light changes. That is exactly what I need.
Vanake14  [author] 4 Mar, 2024 @ 4:27am 
@erik
This mostly uses a script for the changes, so probably not getting overwritten...
Maybe check if the mod is added to the save properly?
If it is, you could also try reinstalling the mod [github.com], might be download corruption or something...
erik 3 Mar, 2024 @ 10:14pm 
ne fonctionne pas pour moi
RatChef 20 Jan, 2024 @ 3:27pm 
@Vanake14 Update for the MP bug, it must have just been a perfectly timed bug, haven't had the problem again since
AmogusDiarrhea(つ´ω`)つ 18 Jan, 2024 @ 11:50am 
Should be added to the Game
RatChef 15 Jan, 2024 @ 9:28pm 
@Vanake14 I figured because of the description about not changing the flashlight but I have no clue! :steamsad: Possibly just a bug completely unrelated to the mod that just had terrible timing, figured I'd comment about it in case others had the same issue. I will test it more, thanks!
JohnJ44 14 Jan, 2024 @ 11:42am 
@Vanake14

Thank you for the directions, I am going to give it a try for the spotlights and searchlights.
Vanake14  [author] 14 Jan, 2024 @ 3:31am 
@RatChef
It should be impossible for this mod to turn off the flashlight.
Do you have any mods that modify the flashlight? Turn off suit lights when entering cockpits ? :P
Respawning also turns off the flashlight...
RatChef 13 Jan, 2024 @ 1:15pm 
Playing with this mod has been great in singleplayer :steamthumbsup: but it has been turning off the suit flashlight for me in multiplayer :steamthumbsdown: Hopefully not a conflict with another mod I am using
Vanake14  [author] 13 Jan, 2024 @ 4:31am 
@JohnJ44 This uses a script, but for simply increasing the spotlight size it's probably easier to mod the .sbc. Look at Data\CubeBlocks\CubeBlocks_Lights.sbc, there's a "ReflectorConeDegrees" value for spotlights, just mod that to be higher. I think the search light is in a different sbc.

@securityhita Not sure what you mean by raycasted... The spotlight haze should be gone for everything that uses a vanilla haze, since I edited the materials to make them invisible.