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1) 100% toilet need when he's going to eat. the loop is: sit to eat, stand to go toilet and walk some steps, go back to sit to eat, and repeat until he's fall on the floor exaust.
2) same as before but instead of "sit to eat" the main task is "go to workbench to craft"
Again, i suggest (if possible) to add a slider in the mod settings to reduce the need growing speed
I think a little balance of how many time they need to pee and wash could be a possible workaround too
If you noticed yesterday's changelog they mention fixing something similar: "Fixed a rare case in which survivors could sometimes become stuck in loops between eating and awaiting treatment."
This is kind of the same things and may have happened in vanilla too. Hopefully I can see how they did it and fix this soon now. The thing is that by adding new activities/needs that have a "desperate situation" the chance of running into such issues present in vanilla simply increased.