Stellaris

Stellaris

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Tactical Combat Computers
   
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1.201 MB
7 Jan @ 4:07pm
25 Aug @ 9:47am
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Tactical Combat Computers

Description
Tactical Combat Computers is a spinoff of Stellaris: Better Combat (https://steamproxy.net/sharedfiles/filedetails/?id=2390168133). It retains the special tactical computer that allows manual ship control during combat with no other changes from Vanilla Stellaris.

This mod is very lightweight and should be broadly compatible with other mods.
11 Comments
Gui Montag  [author] 25 Aug @ 9:50am 
@AMPW I am pushing a new version that should enable the tactician computer for nanite and cosmogenesis ships. Unfortunately I don't know how to make it a toggle, I agree it would be a better implementation.
AMPW 23 Jul @ 7:06am 
It's also not available on the cosmogenesis ships.
AMPW 17 Jul @ 6:37am 
unfortunally not available on nanite ships but this is really something I always wanted. But I agree with other people here, a switch to toggle between manual and automatic control would be really cool (the combat computer doesn't need to be replaced for this one).
Gui Montag  [author] 11 May @ 9:19am 
I had to take a bit of a hiatus, but thanks for the comments! It really is appreciated.
Sedmeister 8 Mar @ 2:27pm 
Hello again. I hope you don't mind. The YouTuber E3PO is doing a series on mods. I messaged him and recommended he do one on this mod. I may have raved about your mod like a gushing fanboi. Let's see what happens?
Sedmeister 8 Mar @ 2:04pm 
Dear lord, don't change this mod!

I create fleets where destroyers and cruisers have the tactical computers and the corvettes and frigates have vanilla computers. I control where the destroyers and cruisers stand off whilst the vets and frigates close and run interference. It's like playing a brand new and intelligent game!
Gui Montag  [author] 3 Feb @ 9:07am 
It's possible. I would have to look into it more, I am not an expert with events!
SNPERKILLER10 1 Feb @ 1:56pm 
So, i am not extremely familiar with stellaris modding but would it not be possible to have a decision spawn research project at each fleet for 1 month and researching that project with a fleet would replace its computers?
Gui Montag  [author] 1 Feb @ 10:47am 
You do get an upgraded tactical computer once you research the "advanced computers" which has some combat bonuses.

I am not aware of a way to make it a toggle feature, unfortunately. I agree it would be a nice improvement.
SNPERKILLER10 24 Jan @ 2:39pm 
would it be possible to have a version that makes this combat computer work in parallel to a "normal" one so you still benefit from researching better computer?

Also if it is not already how the mod would it be possible to "toggle" manual control so you do not have to drag a fleet all the way to a shipyard to turn that feature on or off?