Total War: WARHAMMER III

Total War: WARHAMMER III

110 ratings
Parchment/Legacy UI (outdated)
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ui
Tags: mod
File Size
Posted
Updated
337.526 MB
6 Jan, 2024 @ 4:20pm
21 Aug, 2024 @ 4:22am
36 Change Notes ( view )

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Parchment/Legacy UI (outdated)

Description
ATTENTION
Ensure you're playing at 1920x1080 or higher resolution for the mod to work properly.

Summary
This mod brings the legacy parchment UI + golden UI for WH1 factions and stone/silver UI for WH2 factions and adds an equivalent of similar UI to new WH3 factions making the UI overall less dark and flat.

If you wish to get legacy UI sounds as well, you can find that version of a mod here

Report a Bug/Feedback
If you encounter an issue and want it fixed, leave a comment with the information what is the issue and how can I reproduce it. If you wish to make my work faster and easier, upload a screenshot somewhere and attach a link. That would be perfect.
Common bugs/issues that can be caused by this mod at it's current stage:
- overlapping/colliding textures
- difficult to read text - dark text on dark background or light text on light background

If you have any suggestions, you can leave a comment with them and I may or may not act upon them. I made the mod mainly for myself, meaning I'm not gonna implement something I'm not gonna like. Maybe harsh but honest.

Compatibility
Save game compatible - yes. The mod is save game compatible as it only changes UI look.
MIXER - yes, compatible.
SFO - probably incompatible. You'd have to test and see, but probably submod is required.
Other UI mods - probably not. This is an extensive UI overhaul editing a large part of TWUI files. The mod is most likely not compatible with other UI mods. It has been reported that moving other UI mods above mine in the load order does help in some cases. You need to test and see.
In case of mods that add new mechanics/features to factions with their own components or give existing factions access to mechanics they normally don't have an access to (such as warband upgrades), I can't say with certainty how are they going to work and look.
Popular Discussions View All (3)
0
30 Jul, 2024 @ 9:14am
PINNED: Known Issues
pickmeister
0
30 Jul, 2024 @ 9:13am
PINNED: Longer description
pickmeister
0
6 Jan, 2024 @ 6:20pm
PINNED: Detailed Changes List
pickmeister
195 Comments
Dead Baron 16 Dec @ 1:09am 
I love this mod and it should be a native ui option in the base game instead of BUTTONS GO GREEN ♥♥♥♥ we got. If I was more experienced I'd offer to take it over but I don't understand what to even do
magnusk_98 9 Dec @ 9:20am 
Alright, I uploaded the mod the workshop. Here's the link:

https://steamproxy.net/sharedfiles/filedetails/?id=3620608934
magnusk_98 7 Dec @ 12:53pm 
Sure will do. :)
Umrzyj 7 Dec @ 5:43am 
@magnusk_98

Tell us when your mod will be uploaded :)
magnusk_98 7 Dec @ 4:19am 
Got it done yesterday. Now I'll have to figure out how to get the mod uploaded to Steam Workshop, prepare an image and so on. In any case, many thanks to you, again!
magnusk_98 6 Dec @ 2:21am 
Thank you very much for the detailed explanation! I'll try to set something up over the weekend, fingers crossed that I get it to work. I haven't yet created a mod for TW:WH3. In any case, again, many thanks for the effort in posting all this!
pickmeister  [author] 5 Dec @ 2:00am 
You can create your own little mod just with this file. But bear in mind that you need to either update this file or take the CA original file and redo the change if CA ever changes that file again (which they tend to do for no real significant reason). Which is the main reason why I haven't updated this mod in a while.
pickmeister  [author] 5 Dec @ 2:00am 
So from this:
<lord_movie
this="EF0A77C4-7C0E-4DF2-AB029738D0B3653F"
id="lord_movie"
docking="Center Left"
component_anchor_point="0.00,0.50"
tooltipslocalised="true"
uniqueguid="EF0A77C4-7C0E-4DF2-AB029738D0B3653F"
updatewhennotvisible="true"
currentstate="B6A25622-F659-45BA-BA837BEA301761CF"
defaultstate="B6A25622-F659-45BA-BA837BEA301761CF">

We had this:
<lord_movie
this="EF0A77C4-7C0E-4DF2-AB029738D0B3653F"
id="lord_movie"
docking="Center"
allowhorizontalresize="false"
allowverticalresize="false"
component_anchor_point="0.00,0.50"
tooltipslocalised="true"
uniqueguid="EF0A77C4-7C0E-4DF2-AB029738D0B3653F"
updatewhennotvisible="true"
isaspectratiolocked="true"
currentstate="B6A25622-F659-45BA-BA837BEA301761CF"
defaultstate="B6A25622-F659-45BA-BA837BEA301761CF">
pickmeister  [author] 5 Dec @ 2:00am 
Nevermind, I found it quite quick.
In ui/fontend_ui/campaign_select_new.twui.xml
Inside <lord_movie (line number 14914 in patch 5.2.0 so could be different if it changed since then.
I added these three flags:
allowhorizontalresize="false"
allowverticalresize="false"
isaspectratiolocked="true"
pickmeister  [author] 5 Dec @ 1:58am 
@magnusk_98: Hey there, it's not difficult, just a bit inconvenient and requires a bit of trial and error. The UI files are essentially XML files following this strange HTML-like, CA-proprietary structure, so if you've ever worked on a website, it might be easier to understand how stuff works.

Essentially, the element containing the legendary lord video is, by default, set to horizontally stretch and fill out the empty space. It's less visible on 1920x1080 resolution but it happens even there. It's more visible with 2k and 4k, god forbid ultrawide.

I can't tell you specifically what to change because I didn't touch the modding for almost two years and I don't even have the game installed. And the modding files are on one of my other drives.

I could give you pointers if I saw the file. From the top of my head, I believe there was something like lockaspectratio flag or something similar but I unfortunately really don't remember.