Fire Pro Wrestling World

Fire Pro Wrestling World

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Babyface Reversal Punch
   
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4 Jan @ 6:54pm
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Babyface Reversal Punch

Description
This move is in a series I'm calling 'Babyface Reversals'. I have no idea if anyone out there is interested in this sort of thing, but people liked the Dangerous Dan moves and the Fake Stunner, so what the hell.

I've been making edits in FP games since 1997 and if there's one thing the series has always kind of lacked in, it's selling. There's not enough selling in general. In the base game, there's no way to determine how often an edit wins grapples or -exactly- how often they'll do reversals but I came up with a way to sort-of mitigate the lack of selling in the game.

This group of moves contains moves that are visually reversed by the opponent, but still do full damage to that opponent. The idea behind it is that, visually, for those of us watching sims, the babyface wrestler gets reversed and punished, but under the hood, the heel is still taking damage from the grapples. This would (theoretically) allow the babyface a hot early section to a match using regular moves, followed by the babyface transitioning to these reversal moves and being repeatedly 'reversed' so the heel can build heat without the babyface falling too far behind in overall damage, eventually leading to a big, dramatic finish. Sometimes it works, sometimes not - we can't control RNG, but with things like this we can try to mitigate it.

The moves do comperable damage to the move they were based off of (the back elbow deals identical damage to the back grapple reversal back elbow, the brainbuster reversal deals identical damage to the medium grapple brainbuster, etc.) with very minor self-damage added (1-2 points). I made the animations look VERY similar to the default ones, but different enough that you can see the difference if you're watching closely.

For this specific move: this is the basic 'punch block and reversal' spot using the default punch counter animations. Leaves the attacker standing dazed for a follow-up attack by the heel.