Garry's Mod

Garry's Mod

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Uncontained Threat
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
672.804 MB
3 Jan @ 5:23pm
10 Jan @ 11:19am
6 Change Notes ( view )

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Uncontained Threat

Description
Thanks for support[paypal.me]



Please read the disclaimer before proceedings
  • This map requires the following content : Half-life 2 Episode 1 & Episode 2. Be sure those contents are mounted and multiples guides on the internet can help you get them installed.
  • This map is large and filled with custom content, the loading time might be higher, please be patient.
  • In case of light issue on doors, props, you can type r_radiosity 4 in the console to get betters results.

Welcome to City Twenty-Seven ! It's safer here.

City twenty-seven provide you the needed luxury for all citizens ! Glory to the Combine for the given prosperity

Hello, Fregiscard here, it's been 2 years since my last map release, a lot has happened and a lot of projects for Garry's mod sadly didn't make into the light. But, today I present to you to start this year of 2024 with a good smile, a new map made from scratch.

This map is the accumulation of 1 year of work, frustrating confrontation with engine bugs and moment of satisfactions after creating anything and progressing. Over the year I spent a lot of time learning about level design and the Source engine as a whole, and encounter a lot of good hearted people along the way.

I hope you will enjoy this project, and see you in some month for some smaller projects to cool down from this one. Maybe a sequel of gm_toxicair could be the next thing.. who know ?

On a side not, the current map doens't have any cubemap for the weird and unsatisfying result it yield.
There are currently some issues that will be fixed after an update, this update will also come with a new map event and rooms.

Content of the map:

The map started as a simple Horde gamemode map to survive against zombie located in the outskirt of City-17 after the events of Half-Life 2 Episode 2, but overtime it evolved to something greater and larger, it went from City-137, to City-33 until City-27 nowdays.
  • A whole city area with drivable roads, with hospital, metro subway, stores, apartments, courtyard, garages and overtaken combine nexus.
  • Two outlands area for escaping the repressive regime, hosting an abandonned village, a scrapcamp, a gas station, a mining facility and a lakehouse mansion.
  • A whole underground networks of tunnels, maintenance corridors and sewers.
  • A combine underground facility hosting combine soldier in the making and an juvenile advisor.
  • Dynamics and manuals environmental events
  • Fully ai noded and navmeshed.
  • Dev room for multiples options
  • An immersive 3D skybox
Map events:

For the map to fill alive and realistic, multiple scenic events take place whenever the player make an input or not, here are the currents events on the map:
  • Over passing helicopter - Dynamic
  • Underground crabsynth - Dynamic
  • Combine wall - Dynamic
  • Underground razortrain - Dynamic
  • Advisor pod opening & closing - Manual
  • Judgment waiver / City alert - Manual (Second floor of the warehouse)
  • Uprising ambiant - Manual (Devroom)

Some events can be disabled from the devroom, more options will come with updates.

Credits and final note
  • Percy FitzJacob - Textures, feedback provider
  • Aerial - Steam workshop thumbnails
  • Hotline - Voice acting, textures, feedback provider
  • Peufou - Music (Go check his soundcloud for more)[soundcloud.com], feedback provider
  • Twardowski - Music & SFX, feedback provider (Go check his YT)
  • Tryki999 - Textures, feedback provider
  • GhostAspirin, SlavButlerbird, SirPigglin, Yamixou, Yama, notandy, spring_guigui - Feedback providers
  • You - Playing the map

Thanks you for playing on the map, or just reading this description and peaking at the screenshots showcase, I hope to see you in some months with more Gmod's maps. Goodday to you !
And sorry for all the gramatical errors made in this description.

Posted by Fregiscard

tagignore : war realism apocalypse cityrp outlandrp realism pvp pve zombie destroyed vehicles horror spooky build sandbox rp darkrp
83 Comments
dosh.ivon 23 Jun @ 3:04pm 
This is really fucking underrated
DIOLINKSID 23 Jun @ 12:49am 
That's amazing! :steamthumbsup:
Fregiscard  [author] 22 Jun @ 12:55pm 
@DIOLINKSID

Hiii, I have the bad new to say that I no longer update this map, as this is a outdated version of the latest map, City 27
However if it can bring you joy, I'm currently making an Half-Life 2 Episode 1 That will have as much ai nodes as possible to bring some quality NPC fight :steamhappy:
DIOLINKSID 22 Jun @ 2:42am 
Sorry for asking, are you planning to add strider nodes to the map?
Fregiscard  [author] 17 Jun @ 1:49pm 
@mqrk3n

You need Half life 2 Episode & Episode 2 content to play on this map !
mqrk3n 17 Jun @ 12:16pm 
i have errors and black-purple textures.
Fregiscard  [author] 14 Jun @ 5:11am 
@ToyoMaster

Only with hammer
ToyoMaster 14 Jun @ 5:09am 
can we beat up this man?
Fregiscard  [author] 9 May @ 9:05am 
@mister man

Thanks, I will pass the word to him
mister man 9 May @ 12:56am 
ok, I really liked the siren
respect to your friend!