Garry's Mod

Garry's Mod

193 ratings
DOOM 2016 Crucible SWep
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Comic, Fun, Roleplay
File Size
Posted
Updated
7.698 MB
3 Jan @ 10:30am
6 Feb @ 9:45am
6 Change Notes ( view )

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DOOM 2016 Crucible SWep

In 2 collections by XmegaaAAa
xMEGACollection
65 items
Unknown collection of Xmega
27 items
Description
I was always wondering what would give the DOOM 2016 Crucible as an actual usable weapon instead of an infinite Argent energy source.
(Category : Multiversal Game) (For now, idk if I'll change it)

Here we are, the DOOM 2016's Crucible, as an actually usable weapon. You had the weapon available on A Hat In Time's workshop, so why not Gmod too?



Energy capacity
5
Key
Description
Energy cost
L.Click
Lend a powerful slash.
1 (But 0 if hit nothing or a mere surface)

The weapon won't attack if depleted. Once depleted, wait for it to replenish itself.


The DOOM Eternal's crucible already exists twice on the workshop, with and without TFA.
With TFA is completely buggy, all comments on there state it. Why bothering using TFA while there's an easier way to do it?
The one without TFA could get the job done, but it lacks of this 🤌 little powerful feeling of actually dealing damage.

Also yes, I played DOOM Eternal.

CREDITS
te amo for porting the DOOM 2016 Crucible prop to Gmod, as they are the one who made the required addon.

TODO :
  • Add screenshots
  • Add a screenshot with Ori holding the Crucible, cus why not.
  • Fix damage amount (For players and NPCs)
  • Add sound effects so I can remove the Z Saber addon requirement
  • Fix killicon
  • Add the deploy animation
  • Fix a bug which make feel like there are 6 charges or more instead of 5.
12 Comments
🤨𝕝𝕖𝕙𝕒🤨 18 Apr @ 4:45am 
cool:steamthumbsup:
XmegaaAAa  [author] 8 Mar @ 7:22am 
Ha, I'm very glad you approve it! ^^
te amo 28 Feb @ 10:10pm 
Hey, the addon looked excellent on you :D
XmegaaAAa  [author] 20 Jan @ 11:08am 
:steamthumbsup:
sadadawn 17 Jan @ 4:47pm 
i thought only eternal had a crucible blade
sadadawn 17 Jan @ 4:46pm 
been a long time since i played it
sadadawn 17 Jan @ 4:46pm 
ok im dumb idt dose have
XmegaaAAa  [author] 16 Jan @ 2:02am 
If I was a skillful 3D modeler, it would probably happen, but it's not the case. 😅
I guess one of the two 3rd person view screenshots looks like the playermodel has animations, but it would be merely because of the character's angle.

It uses the CSS's knife holdtype animations. :yurie:
Jean Antoine Sinclair 13 Jan @ 1:21pm 
Does it come with 3rd person animations or something? It kind of looks like in the screenshots.
Fvynchynch 13 Jan @ 3:06am 
@sadadawn Did you not see the ending? Samuel literally activated the blade just before he sent the Slayer away.