Space Engineers

Space Engineers

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Roland Class Destroyer
   
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Type: Blueprint
File Size
Posted
8.491 MB
1 Jan @ 11:11am
1 Change Note ( view )

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Roland Class Destroyer

Description
Requirement for a suitable unit to compliment the Herrscher Light Cruiser but in a cheaper build, the Roland Class Destroyer does just that adding on to strike capabilities. A tad bit below 9k blocks, the escort for the light cruiser was to not exceed 10k blocks, have an cheaper, 2 block height and width missile that mostly relied on the warhead damage to destroy it's targets. 8 Taixuan missiles installed internally bolsters any strike force with a solid and reliable missile choice to tackle multiple small large grids in an assault, or hammer down on a single large entity. Internal structure isn't as well designed compared with the Herrscher for survivability, but overall frontal firepower is pretty close to it. This design prompted me to do a weapons upgrade on the Herrscher (my new variant is not available on steam for it). Additionally, this grid manages to get some good speed with its all-rounded directional thrust count, a hybrid thruster design that allows you to continue on the fight should all conveyoring be severed. Due to internal constraints, interior is not pretty and is a bare minimum to get the job done and house essentials. This unit is lunar capable but not planetary.

--- Specifications ---

8835 Blocks

67694 PCU

14.78 KT (Including creative mode ammo inventory weight)

3 Large reactors

1 Large cargo container

14 Railguns

12 Artillery turrets

10 Gatling turrets

7 Interior turrets

8 Taixuan missiles (fire and forget capable once 3 second launch phase passes)

Decoy pods around the hull to dispense and divert fire.

Alarm system whenever grid is locked by keencore.

Great upwards and downwards thrust

Good forwards and backwards thrust

Decent side thrust

--- Hotbar Controls ---

Hotbar 1: Main Combat Controls
1: Gun Camera
2: Railguns
3: Top Camera
4: Turrets On/Off
6: Decoys Launch
7: Hydrogen Thrusters
8: Main Jump Drive
9: 5km Antenna On/Off

Hotbar 2: Missile Controls (LAMP commands for the most part)
1: lock_on
2: lock_off
3: Top Camera (for lasing with raycast)
4: fire
6: mode_switch (between beam ride, turret, and raycasting tracking of targets)
7: stealth_switch (antenna stays on/off missiles during launch)
8: topdown_switch
9: Antenna for communicating with missiles up to 550 meters (This MUST be on before launching any missiles)

Hotbar 3: Jump Controls
3: Main Jump Drive (Jump)
4: Backup Jump Drive (Jump)
5: Jump Drives Increase Distance
6: Jump Drives Decrease Distance

Hotbar 4: Main Communication Controls
1: Laser Antennas On/Off
2: Laser Antennas Connect To Coords
3: Laser Antennas Idle
4: Antenna for communicating with missiles up to 550 meters
6: Antenna (5km) On/Off
7: Antenna (5km) Increase Range
8: Antenna (5km) Decrease Range
9: Beacon On/Off

Hotbar 5: Program Blocks/Misc
Pretty self explanatory, this is just to turn on/off all program blocks and some extras.

--- IMPORTANT NOTES ---

If engaging a target and you wish to change targets but not have the missile switch on you, wait until it is past your antenna range then it will no longer communicate with the ship's current selection and will rely on it's own cameras to track the target. DO NOT move with your gyros or accelerate in any direction during launch until the missiles are out of the bays, they will smack into the internals of the ship and do damage to you rather than the opponent. It is highly recommended to not exceed 50 m/s during launch so the missile can gain overhead of the grid to safely leave on time. Also, I noticed an issue with the missiles on board klanging out and imploding inside if the ship rotates with the gyros really fast for too long, keep an eye on how fast you are rotating and do not conduct such maneuvers for too long or internal damage may occur.

This grid uses a very, and I mean VERY light amount of Heavy Industrial DLC. To be more precise, a little bit of beam blocks at the front and sides of the thruster bay, along with some column blocks here and there. this grid will have no functional changes or heck, even much of a cosmetic change if you do not have this dlc. You will be totally fine if you do not own the pack.

--- Scripts Used ---

LAMP: https://steamproxy.net/sharedfiles/filedetails/?id=2108744940
WHAM: https://steamproxy.net/sharedfiles/filedetails/?id=2108744940
SIMPL: https://steamproxy.net/sharedfiles/filedetails/?id=2344510837
Whip's Radar: https://steamproxy.net/sharedfiles/filedetails/?id=1707280190
Whip's Auto Door: https://steamproxy.net/sharedfiles/filedetails/?id=416932930
Whip's Salvo: https://steamproxy.net/sharedfiles/filedetails/?id=1221921128
3 Comments
Glaze 7 Jan @ 10:08am 
Nice ship!
人族狙击手 5 Jan @ 3:16am 
Hello. I would like to ask about your computer configuration.

My current computer can only barely run games. I have considered some time to purchase a new computer. I want to use your computer as a reference.
Burn7 2 Jan @ 5:48am 
Your ship is realy nice. I have created a short video with it. I hope you like it. https://youtu.be/1klcTLvUEwc