Slay the Spire

Slay the Spire

252 ratings
The Immortal 藤原妹红
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File Size
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Updated
82.367 MB
1 Jan @ 7:20am
27 Mar @ 11:49pm
11 Change Notes ( view )

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The Immortal 藤原妹红

Description
A mod featuring Fujiwara no Mokou from Touhou Project.
Added:
- 75+ new cards
- 26 new relics
- 4 new potions
- 5 new events
- 1 new Act 4 Boss
- 3 new game modes (at the top of character selection screen)

Main Mechanics
- Being the immortal Figure of Hourai, fear not from taking damage, as you can Regenerate HP and Rekindle back to life. Collects Flames throughout your run to empower your healing potency.
- Burn your enemies to the ground! Apply Burn to enemies and even yourself. When there is enough Burn, certain cards are Ignited, gaining bonus effect.
- Get stronger from your self-damaging techniques. Cards with Fury gain bonus effect when you have taken damage this turn. Cards with Ember gain bonus effect if you are at low enough HP or have revived this combat.
- Make use of special Fuel cards, an Unplayable Retain card that whenever you trigger Ignite, Fury or Ember, trigger a special effect. Beware that Fuels have Durability and will exhaust when run out, most Fuels have a bonus effect when exhausted.
- Stack Vigor from cards and effects to empower your attacks, dealing absurd damage.
- Obtain Feathers, a 0 cost token, to apply Burn, trigger Fuel effects and evoke other synergies.


Images are mostly from Pixiv and pexels.com. Please contact me if you want your image removed.
Act 4 Boss music is Reach for the Moon ~ Immortal Smoke Remix by NyxTheShield.
Post Act 4 Boss scene is by NCS, who is also a STS modder so check out their mods too!

If you want to play as Keine, which just got a major update, check out my previous mod here: The History Eater

Greetings! This is my second STS mod. Compare to the first one I am now getting a lot more familiar with things. If you have anything to say about the mod, feel free to leave a comment. It will be greatly appreciated.

Once again, hope you have a great time <3


Major Update
Version 1.2.0
Added Traditional Chinese
Added 2 modifiers to Custom Mode (East Wind, Forbidden Elixir), so you may play these with other modifiers or with another character.
Other changes in Change Notes.
Popular Discussions View All (4)
13
6 Jul @ 8:56am
Balance Discussion
Autmn
4
24 Jan @ 8:23pm
Custom run - The Immortal
Ultimate_FataliKz[FR]
2
8 Jan @ 7:15pm
Bugs Report
Autmn
100 Comments
Tarquin 13 Jul @ 1:23pm 
Hi, the burn debuff does double damage with the co-op the spire mod, could you patch this? :D
great mod, fun character
***** 3 Jul @ 8:22am 
您真厲害 超級好玩
Key_Why 20 Jun @ 9:16pm 
很好玩的mod,设计的很有意思。最后BOSS确实很燃
gaozhengde1993 28 Apr @ 3:39pm 
很赞,原来和慧音mod有联动啊,我说最终战怎么有个完成度这么高的老婆出来救命
nomdeplum 13 Apr @ 11:12pm 
Unique gamefeel. Resurrection, self-burn mechanic, and an attack that does missing health for damage lead to a somewhat stressful but high-risk high reward character (when you play defensively and stack up rekindles, that can mitigate this somewhat and lead to crazy synergies). Three unique game modes as well add wrinkles to this character. Easy to learn and satisfying to master.
ran24 28 Mar @ 5:44am 
Thanks for the explanation. I guess that card can remain useless on east wind mode, because east wind mode is otherwise super strong. Every attack is pseudo-poison
Autmn  [author] 27 Mar @ 11:51pm 
Ah, that makes sense. You were playing on the "East Wind" mode, which starts the run with a special relic that makes your Attacks apply half of the supposed damage as Burn instead of actually dealing attack damage.

The mod is now updated, each mode should have a tooltip describing what it does when hovered over. You can start a standard run without modifiers in "Path to Redemption".
ran24 27 Mar @ 5:14pm 
I think the problem is that the card does NOT deal damage when I can only deal "burn" status.

If all my "damage" as the character gets converted to burn, the card does nothing.

I only played once so far - perhaps the mode I was playing converts all my damage to "burn", but that's not something that happens in the other modes.
Autmn  [author] 27 Mar @ 2:11am 
@ran24
Perhaps some of the damage was blocked? At least 5 unblocked damage has to be dealt to exhume a card. Other than that it should be some edge case that I am not aware of.

There will be a later update that displays a tooltip of a brief description for each mode when you hover over them. Thanks for letting me know, probably should've done that a while ago.
ran24 26 Mar @ 7:47pm 
Also, is there a summary of what the game modes are?