RimWorld
47 voti
Gun Research Overhaul
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Mod, 1.4, 1.5
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1.430 MB
31 dic 2023, ore 3:29
11 apr, ore 23:14
5 note di rilascio ( visualizza )

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Gun Research Overhaul

Descrizione
UPDATED FOR 1.5, STOP ASKING! (i checked that it works but if any guns r not in the right place make an issue on github)

do u play with 100+ guns in ur game and hate how 4 researches unlock all of those guns?
no? why r u still here? go away bozo
yes? then this mod is for u!

this mod breaks down industrial gun research into more nodes (in its own tab), making progression feel more rewarding and sensible.
certain techs will only show if relevant mods are loaded (advanced gun furniture and Caseless)

Patched mods;
-CE
-CE submods
-CE Guns but its mostly aks but it adds the guns (my mod)
-hk armory
-czarsenal
-Power Creep Armory
-Harkons stuff
-Miko's armory - special caliber
-task force 141
-banilla expanded stuff (if i missed any u can make an issue on github. dont leave a steam comment)
-Gtek arsenal (ce version only)
-Rimmunation 2 - weapons

guns galore is being patched by its dev

u can request mods to be patched, issues fixed, and make suggestions on github. if u ask for stuff in steam comments i will laugh at u

if ur patching a mod (yours or someone elses) and u need to be added to the mayrequire for Advanced Gun Furniture, or caseless, make an issue on my github.

Github [github.com]
giv me money [ko-fi.com]
epic thumbnail by Keshash from ce cord
25 commenti
ThatCoolSnek  [autore] 4 lug, ore 11:43 
update coming soon tm. gonna make gunpowder need for vanilla if u got vwe and for ce i will set cost of the vwe gunpowder to like 1 point and have it require the ce gunpowder (removing it entirely hurts compatibility) and also supoort for auggies black powder yippeeee
ThatCoolSnek  [autore] 1 mag, ore 23:59 
i straight up dont remember. ill fix this mod up once ce goes 1.5.
-=GoW=-Dennis 1 mag, ore 16:10 
Does this merge the multiple gunpowder researches one gets when having Vanilla Weapons Expanded and Combat Extended?
liamse 29 apr, ore 9:50 
Really like the mod but I do have a suggestion:
Could you make a patch where the technology "Gunpowder" needs to be researched first if Vanilla Weapons Expanded is installed?

It's always been such a huge annoyance of mine that VWE lets you ignore the musket & flintlock and start making pistols and rifles.
ThatCoolSnek  [autore] 11 apr, ore 14:32 
ill get to it soon
ZG15 11 apr, ore 14:06 
1.5?
JSJosh 8 apr, ore 22:26 
With only Vanilla Expanded mods as weapon mods, this mod causes most recipes to simply not show up in the machining table. Despite having the technologies needed for pump shotguns, lever actions, etc. All that shows up in terms of weapons in the table were, alongside prosthetics and shells and belts, were a musket, flintlock, and heavy revolver. Once i uninstalled this mod (which did surprisingly work and not break anything) the recipes showed up immediately.
Richard Mc Nutbuster 10 mar, ore 12:16 
any update on guns galore progress? if you know of any anyway
Richard Mc Nutbuster 17 gen, ore 0:13 
ahhh
ThatCoolSnek  [autore] 16 gen, ore 15:24 
ce submods. guns, armory, attachtments