RimWorld

RimWorld

42 ratings
Gun Research Overhaul
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.430 MB
31 Dec, 2023 @ 3:29am
11 Apr @ 11:14pm
5 Change Notes ( view )

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Gun Research Overhaul

Description
UPDATED FOR 1.5, STOP ASKING! (i checked that it works but if any guns r not in the right place make an issue on github)

do u play with 100+ guns in ur game and hate how 4 researches unlock all of those guns?
no? why r u still here? go away bozo
yes? then this mod is for u!

this mod breaks down industrial gun research into more nodes (in its own tab), making progression feel more rewarding and sensible.
certain techs will only show if relevant mods are loaded (advanced gun furniture and Caseless)

Patched mods;
-CE
-CE submods
-CE Guns but its mostly aks but it adds the guns (my mod)
-hk armory
-czarsenal
-Power Creep Armory
-Harkons stuff
-Miko's armory - special caliber
-task force 141
-banilla expanded stuff (if i missed any u can make an issue on github. dont leave a steam comment)
-Gtek arsenal (ce version only)
-Rimmunation 2 - weapons

guns galore is being patched by its dev

u can request mods to be patched, issues fixed, and make suggestions on github. if u ask for stuff in steam comments i will laugh at u

if ur patching a mod (yours or someone elses) and u need to be added to the mayrequire for Advanced Gun Furniture, or caseless, make an issue on my github.

Github [github.com]
giv me money [ko-fi.com]
epic thumbnail by Keshash from ce cord
25 Comments
ThatCoolSnek  [author] 4 Jul @ 11:43am 
update coming soon tm. gonna make gunpowder need for vanilla if u got vwe and for ce i will set cost of the vwe gunpowder to like 1 point and have it require the ce gunpowder (removing it entirely hurts compatibility) and also supoort for auggies black powder yippeeee
ThatCoolSnek  [author] 1 May @ 11:59pm 
i straight up dont remember. ill fix this mod up once ce goes 1.5.
-=GoW=-Dennis 1 May @ 4:10pm 
Does this merge the multiple gunpowder researches one gets when having Vanilla Weapons Expanded and Combat Extended?
liamse 29 Apr @ 9:50am 
Really like the mod but I do have a suggestion:
Could you make a patch where the technology "Gunpowder" needs to be researched first if Vanilla Weapons Expanded is installed?

It's always been such a huge annoyance of mine that VWE lets you ignore the musket & flintlock and start making pistols and rifles.
ThatCoolSnek  [author] 11 Apr @ 2:32pm 
ill get to it soon
ZeroGgamer 11 Apr @ 2:06pm 
1.5?
JSJosh 8 Apr @ 10:26pm 
With only Vanilla Expanded mods as weapon mods, this mod causes most recipes to simply not show up in the machining table. Despite having the technologies needed for pump shotguns, lever actions, etc. All that shows up in terms of weapons in the table were, alongside prosthetics and shells and belts, were a musket, flintlock, and heavy revolver. Once i uninstalled this mod (which did surprisingly work and not break anything) the recipes showed up immediately.
Richard Mc Nutbuster 10 Mar @ 12:16pm 
any update on guns galore progress? if you know of any anyway
Richard Mc Nutbuster 17 Jan @ 12:13am 
ahhh
ThatCoolSnek  [author] 16 Jan @ 3:24pm 
ce submods. guns, armory, attachtments