Stellaris
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More Strategic Resources
   
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30 dic 2023, ore 13:30
25 set, ore 23:29
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More Strategic Resources

Descrizione
A semi balanced mod that adds a few buildings mostly locked behind dark matter tech and nanite tech.

5 new strategic resource builidings.
4 that produce 2 of each resource (dark matter, zro, nanites, living metal).
1 that produces 3 gas, motes and crystals for nanites

3 new base resource ministry buildings.
Each providing a 20% boost to the planet its built on, and 1 new job per 10 pops
4 commenti
Woopsious  [autore] 25 set, ore 23:35 
@Hydra, farm ministry building should now give angler jobs with the angler civic, let me know if theirs any other issues as i havnt played stellaris in a while
Hydra 17 set, ore 19:59 
If or When the mod gets updated could we get compatibility with the angler civic aka giving anglers instead of farmers
Woopsious  [autore] 4 gen, ore 9:14 
Ive added in the correct job types for Ministry buildings for gestalt empires so machines and hives should now get +1 job per 10 pops.
Crossblue #1863 3 gen, ore 14:20 
Heya so for the buildings for machine empires, it appears to only give human jobs and as a determined exterminator, it doesn't allow my pops to utilize them :(