Stellaris

Stellaris

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256.698 KB
30 Dec, 2023 @ 1:30pm
4 Jan @ 9:11am
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Description
A semi balanced mod that adds a few buildings mostly locked behind dark matter tech and nanite tech.

5 new strategic resource builidings.
4 that produce 2 of each resource (dark matter, zro, nanites, living metal).
1 that produces 3 gas, motes and crystals for nanites

3 new base resource ministry buildings.
Each providing a 20% boost to the planet its built on, and 1 new job per 10 pops

(actually works with gestalt empires now)
2 Comments
Woopsious  [author] 4 Jan @ 9:14am 
Ive added in the correct job types for Ministry buildings for gestalt empires so machines and hives should now get +1 job per 10 pops.
Crossblue #1863 3 Jan @ 2:20pm 
Heya so for the buildings for machine empires, it appears to only give human jobs and as a determined exterminator, it doesn't allow my pops to utilize them :(