Stellaris

Stellaris

Nedostatek hodnocení
More Strategic Resources
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
256.386 KB
30. pro. 2023 v 13.30
25. zář. v 23.29
Poznámky ke změnám (4) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
More Strategic Resources

Popis
A semi balanced mod that adds a few buildings mostly locked behind dark matter tech and nanite tech.

5 new strategic resource builidings.
4 that produce 2 of each resource (dark matter, zro, nanites, living metal).
1 that produces 3 gas, motes and crystals for nanites

3 new base resource ministry buildings.
Each providing a 20% boost to the planet its built on, and 1 new job per 10 pops
Počet komentářů: 4
Woopsious  [autor] 25. zář. v 23.35 
@Hydra, farm ministry building should now give angler jobs with the angler civic, let me know if theirs any other issues as i havnt played stellaris in a while
Hydra 17. zář. v 19.59 
If or When the mod gets updated could we get compatibility with the angler civic aka giving anglers instead of farmers
Woopsious  [autor] 4. led. v 9.14 
Ive added in the correct job types for Ministry buildings for gestalt empires so machines and hives should now get +1 job per 10 pops.
Crossblue #1863 3. led. v 14.20 
Heya so for the buildings for machine empires, it appears to only give human jobs and as a determined exterminator, it doesn't allow my pops to utilize them :(