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Fog Hounds Rebalanced 'n' Reintegrated
   
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27 Dec, 2023 @ 1:20am
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Fog Hounds Rebalanced 'n' Reintegrated

Description
It's been five years since an update. Lets give these puppies the love they deserve.

Fog Hounds now appear anywhere Fogmen do, including patrols, raids, and invasions.
They've also received some significant balance changes as detailed below.

Comments and suggestions welcome! Enjoy.
Bartok

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v1 Release.

STAT & BEHAVIOR CHANGES
> Added Immunity to Acid
> Max/Min Speed Skill slightly increased by 10
> Blood rate lowered to match Fogmen at 0.2
> Combat stats reduced from 35 to 20
> Max Blood reduced to 150
> Added Vampirism so limbs can be saved for later
> Animal Strength lowered from 45 to 35
> Dexterity multiplier increased from 1 to 1.1
> Blood Smell multiplier reduced from 4 to 2
> Blood Smell threshold reduced from 5 to 2
> Squad Sizes widened from 4/7 to 2/8
> Armor penetration reduced from 0 to -0.3
> Bleed Multiplier increased from 1.2 to 1.3
> Indoor attack/defence modifier reduced from 0 to -4
> New Hit Chance/Limb Health stats
Hind Legs: 50/200 to 50/125
Head: 150/150 (unchanged)
Stomach: 100/150 to 100/125
Chest: 150/200 to 100/150
Forelegs: 100/200 to 120/125

HEAD CHANGES
> Head stack size reduced from 4 to 1
> Head value reduced from 500 to 400
> Increased Head weight from 2 to 4
> New head icon
> New vanilla-style description

SPAWN CHANGES
> Added Fog Hound Squads (x) to Fogmen squads, 'towns' and world states
Fog Deathyard (5), Fog Deathyard Invasion (5), Fogmen Tower (2),
Fogman Nest Invasion (5), Foghive Nest (2-5), Fog hive roaming squad (2-4),
Fog hive nest hunter patrol huge (10-15), Fog hive ruins (2),
Fog prince squad (2-4), Fog prince ruins (2-4), Fog raid (6-8)

MISC CHANGES
> Blood colour now matches other Fogmen
> Female Chance reduced to zero
> Added Foul Raw Meat to death items

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Plans
> Figure out how to add Fogman screeching or create hounds' equivalent
> Create an Alpha variant
> Create a Boss version with a unique bounty contract and loot
> Fog Hound leather?
> Fixes and additions based on comments
5 Comments
Dr. Celibate 14 Jun @ 10:08am 
The Head Icon is missing and set as a Red "X"
Quantum Anubis 28 Apr @ 7:52pm 
Would love to be able to tame them for my fogmen playthrough
Bartok  [author] 5 Jan @ 4:24pm 
Hey thanks for the feedback, yeah being new to messing with the FCS, getting those values right and chasing down all of them has been a learning experience. I need to duck back and update this mod with new knowledge gained and get those spawns right, can do all my plans now too.
TheThornyKnight 5 Jan @ 2:37pm 
Had a chance to play with this, just a bit of feedback. Head icon isn't showing up as anything but a big red cross. I play with a gigantic mod list, so this may just be in my game.

The squads have certainly populated these guys all over the place. My squad is quite strong, but even the strongest among them are having a bit of a tough time with the sheer numbers of these guys roaming around. At it's current level, definitely one for the bigger squads out there.
TheThornyKnight 5 Jan @ 7:58am 
You saved me such a job with this one (I was about to make the changes myself!)

These guys are good, but their numbers + strength just make them a bit too much when the fog boys start really coming down on top of you.

Regarding the Fogman screeching plan, I bet if you looked at the dialogue packs in one of those talking Gutters / Beakthing packs, it'd show you what you need pronto :)