RimWorld
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The Dead Man's Switch
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Mod, 1.4, 1.5
Розмір файлу
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22.653 MB
24 груд. 2023 о 7:16
1 жовт. о 14:42
Змін 41 ( перегляд )
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The Dead Man's Switch

Опис


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Warning - A new game is highly recommended

Known Issues
Achtung: Unable to switch mech weapon unless you pause the game, or you cannot equip mech weapon unless it's in shelves
Grimworld(Framework): will make DMS mech not command-able, remove Chamber.dll will solve but this information is unclear so please make your own assessment.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Популярні обговорення Переглянути всі (7)
80
27 верес. о 4:00
Bugs and Errors
TheRedPriest
6
24 серп. о 3:37
Cannot figure out how to access Titles
Ryd3r
3
6 серп. о 12:30
Xeno limb syndrome?
Potat
Коментарів: 919
Gryn 8 год. тому 
no errors bdw, logs clear
Gryn 8 год. тому 
i dont understand why but i cant instal any implants they just dont showing as variant to operation, by the other side i can istal vanilla stuff
LouIdZarcs 30 верес. о 23:23 
现在跟战锤好像没冲突了,一起运行正常
Tokkibap 30 верес. о 9:56 
awesome!
Barbatos 29 верес. о 14:48 
It's a shame you changed the required body size for the HMG. Arquebusiers are kind of useless now.
ShinUon 29 верес. о 13:06 
Seeing these two errors about CE patches on loading into Main Menu:

[The Dead Man's Switch] Patch operation Verse.PatchOperationFindMod(Combat Extended) failed
file: ...\steamapps\workshop\content\294100\3121742525\1.5\CE\Patches\Automatroid_Light_CE.xml

[The Dead Man's Switch] Patch operation Verse.PatchOperationFindMod(Combat Extended) failed
file: ...\steamapps\workshop\content\294100\3121742525\1.5\CE\Patches\MiliGunsMounted_CE.xml
Madman666 28 верес. о 13:06 
Heyo, a quick headsup, DMS_Officer01 and DMS_BurstSprint have trailing whitespaces in their descriptions, throwing errors on launch. DMS_Military05 has leading whitespace.
Kushiban 27 верес. о 16:26 
Is there a list somewhere of what weapon can be used by which mech anywhere ?
Killian 27 верес. о 12:24 
Under CE, the new Dogge-type mechs do not have the ability to pick up ammo for their basic 5.56 machinegun turret? In fact it just seems to have infinite ammo.
Beef 27 верес. о 11:36 
Are the mechs colorable?