RimWorld

RimWorld

2,754 vurderinger
The Dead Man's Switch
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Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
32.806 MB
24. dec. 2023 kl. 7:16
29. sep. kl. 21:00
86 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
The Dead Man's Switch

I 2 samlinger af AOBA
Universe of the Dead Man's Switch
7 genstande
3rd party expansions of DMS mod
25 genstande
Beskrivelse


Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose. Nara an Interstellar Industries Complex initiated the project of semi-automated war-machines, which aimed at creating a legion of war-machines with low technology and maintenance requirements to aid humans in all galaxies in the war against all those threats.

It was a quite successful project, and as countless fleets of unknown generations of ships marched toward the borders of human civilization, the production technology of these weapons also spread in the edge world... until today.

Introduction
This is a large-scale mod that was created around the cyberpunk theme of the 1990s. It has a lot of content, including heavy metallic weapons, industrial-tactical robots, and bio-mech bionic, so I don’t intend to teach you how to play it. You experience the story you want to play with the new choices! I believe you will find the joy you want.

Content

A new Scenario
A standalone technology tree
An Ideology style pack
A well-prepared interstellar colonization company
A royalty Title system based on military organization
A cargo load of heavy weapons and more than 20 types of military-industrial-style killing machines.
Mechanoids that have customizable weapons.
Cheap but costly bionic
lots of new clothes
CE compatibility

Try it for yourself, I guarantee it's worth a try.

FAQ
Q:how to equip mech weapon? (For mech)
A:Select Mech and right-click the weapon, if the weapon is supported it will be available to equip.

Q:how to equip mech weapon? (For Colonists)
A:They need an exo-skelton suit before equip it.

Q:What weapon did a mech supported
A: you can find the supported weapon inside the info card.

Q: how to get ____ compoment
A: defeat boss group,or trading

Q: can i disable some of mech's worktype?
A: https://steamproxy.net/sharedfiles/filedetails/?id=3268299107
Warning - A new game is highly recommended

Known Issues
work mech will get error loading with Rebound.
if your having any problem with the mod saying its out of date (or being list as a 1.5 mod) please try verifying the integrity of the game files.

Author’s words
This is my fourth year modding in the Rimworld community, also my first year of studying for a master's degree after college. I apologize to everyone who has been waiting for this mod for a long time (it’s been a while). Making such a big project is well-challenged.

DMS is a response that condenses my experience and understanding of countless works to the world and those works and creators who have profoundly affected my life.
Completing this project, which included my understanding of Rimworld art and those coolish Science Fiction styles, is also the realization of my dream of creating cool mecha works since I was a child.
Therefore, it is quite a torment in terms of technology, time, development enthusiasm, and progress management.
From the beginning of the project to the release, it spanned two game versions. Countless setbacks and subversions made me doubt my motivation to continue doing it more than once and questioned whether my work and abilities met expectations...

But this has all passed, and I have reached a reconciliation between my heavy academic workload and my pursuit of excellence. It was unanimously decided to release the mod before the end of 2023. which is today.
Although there may still be some minor problems, anyway still hope you enjoy it. _AOBA 2023/12/25

=2025/7/20=
Due to the recent frequent updates, Steam may sometimes mistakenly download outdated MOD versions. If you encounter any problems when starting the game, please try to verify the game integrity first, and then report the bug if the problem persists.

If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]


Populære diskussioner Vis alle (50)
1
15. okt. kl. 12:54
My automatroids cant drop weapon
Rendor
248
9. okt. kl. 1:48
Bugs and Errors
TheRedPriest
18
6. sep. kl. 9:05
how to get t/r components??
Cuthulu with a bat
2.139 kommentarer
Singularity For 4 timer siden 
why cant phalanx use a gladius or spears? that's literary what a phalanx is made out of...
TurtleShroom For 6 timer siden 
Why do you need them to be Industrial Tech?
Vril For 8 timer siden 
What a shame, the faction is spacer tech, can you make an option to designate them as industrial faction?
Vril For 9 timer siden 
Idk who is responsible, but someone or the author should tell rimsort that this mod needs fortified features framework.
JustSkell 16. okt. kl. 9:34 
For some reason when i download it shows me 1.5 version of the mod ???
Winter 16. okt. kl. 5:53 
@Onikage-056, God of Animatronics Most likely a mod conflict. The log file has a couple dozen notes about being unable to modify a ThinkTreeDef, which is what pawns use to determine their actions.
Onikage-056, God of Animatronics 15. okt. kl. 23:01 
https://gist.github.com/HugsLibRecordKeeper/c5086daf0ae5fae7d377ad0108756633

My automatroids, much like caravan or raid-spawned ones, are completely incapable of moving or attacking.
Rendor 15. okt. kl. 13:14 
Please, update CE patch, mechs cant drop their weapons right now
Anon Tokyo 15. okt. kl. 11:41 
只能下载到1.5版本的MOD,是资源出问题了吗
不善言辞钟表头 15. okt. kl. 2:36 
培育骇蜥,完成时游戏会崩溃显存爆炸