Settlement Survival

Settlement Survival

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Vanilla balancing tweaks
   
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23 Dec, 2023 @ 6:48am
1 Mar @ 6:34am
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Vanilla balancing tweaks

Description
Update 2024.3.1:
Updated.

Update 2023.12.30:
implemented spicy fish.
updated localization for en.

Update 2024.2.24:
There is some major update in test branch.
Do not use this in test branch until update.

## Buildings and Items

- Nursing House:
- basic capacity increased (from 36) to 54
- capacity from remould increased (from 2) to 18
- resulting a remoulded nursing home with a capacity of 72.
- Great Temple
- sacrifice percent reduced from 100/10000 to 70/10000
- minimal age to sacrifice increased from 30 to 45
- Great castle
- pressure reduction increased to 35
- as potent as a fully remoulded garden villa
- Trading
- Apply a -15% to +45% time according to difficulty.
- Warehouses
- All warehouses can be reinforced.
- Reduced basic capacity of a storage center from 100000 to 80000
- small market
- can no longer uses pack animals.
- Plantations
- increase production by 50%(increased from 40% of vanilla)
- Corral
- capacity increased by 75%(increased form 50% of vanilla)
- for small animals this increase capacity from 21 to 24
- for large animals this increase capacity from 10 to 12
- for pack animals the capacity remains 3
- Grand Thermae
- monthly maintenance increased from 100 to 1437
- Sankore Madrasah
- increase tech points buff to 900%(from 300%)
- All food
- pressure reduction fully covers
- Fruit cake & Fruit pie
- increase pressure reduction to 50%
- drinks & candies
- increase pressure reduction to 15%-50% according to tiers
- Fishing port
- Difficulties modifies work needed instead of production.
- This is to prevent the modification influence fields needed that already modified by difficulty.
- brick road
- material increased from 1 to 3.
- to prevent the 100% road cheaper than & better than 75% road.
- bamboo
- increased weight from 1 to 2
- spicy fish
- new item
- enabling making fish into best food.

## events
- ignoring alien
- reduced random items given to 20-40
- this event is far more potent than other evens at providing extra economy.

## tourism
- 7th requirement of high-level tourists gives 8 access points instead of 2
- to make building extra lines for the various requires worthy
- access points for tier-1 tourism commercial buildings to 400,600,800,1000.
- so for the first tourism core building you will be able to unlock correspond building when their require updates.
- exchange idle chicken for 367800 access points.
- expected access points needed to randomly exchange idle chicken.
- if you are unlucky, exchange this instead.
1 Comments
s200309710 19 Mar @ 8:59am 
666